ARC RAIDERS GUIDE

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Official ARC Raiders key art, Raiders in retro space gear beneath the ARC Raiders logo and its rainbow stripe
Enlist. Resist. Extract.Vol. 01 · Raider Field Edition
Brenla's

Official ARC Raiders Guide to ARC Raiding Successfully

The field manual for the Dead Flowers hunt and the Soul's Offering project: ranked locations, the two routes worth running, and every super rare item on the bill. Ends 16 November 2026.

● Limited-time project Update 2.3.0 · Added 27 Oct 2026 Living guide · Updated 30 Oct 2026 · Patch 2.3.0 For Raiders in Speranza

No matches in the guide

Nothing in the item directory, bill, ranked maps, conditions or glossary matches that search. Try an item name (“Dead Flowers”), a rarity (“Epic”), a map or POI (“Old Town”), or a purpose keyword (“keep”, “craft”, “donate”).

Just here for Dead Flowers? Start here

It's not a plant. It's a trinket that randomly appears in house drawers, kitchen cupboards and bins. You need 4 in total before 16 November 2026.

Best route: Old Town on Pendola Pass: sweep every house, then the supermarket, put any flower straight in your Safe Pocket and extract. See the full step-by-step route · See all ranked maps

Official Updates: straight from Embark

This guide follows Embark Studios' official channels first. This is the spot that gets updated whenever a patch changes items, maps, spawns, projects or prices.

Guide current toLive Update 2.3.0 (27 Oct 2026)
Official channels last checked30 October 2026
Latest official news seen“One year anniversary of ARC Raiders” (30 Oct 2026)
Next checkDaily (automatic)

How the sources are ranked, the full source list, data credits and version notes live under More in the bottom menu.

01

Chapter 01 // The Briefing

They feel scarce because they are

Dead Flowers is a brand-new trinket from the Soul's Offering project, with no fixed spawn anywhere. You need 4 total before the project ends. This chapter is the whole hunt in one page: the rest of the book is the detail.

Stop looking for a flower plant

Dead Flowers is not a Nature / Topside material like Great Mullein or Prickly Pear. There is no plant to harvest, no garden or cemetery spawn. It is a scavenged Trinket that randomly rolls inside residential and commercial containers: house drawers, kitchen cupboards, desk drawers and rubbish bins. “Don't waste time looking for outdoor flowers to harvest.” (TheClick)

16 Nov 2026Project ends, then gone
4Flowers needed total
0Fixed spawns, pure RNG
6 of 7Maps with any report
Raider Logbook · Haul Manifest

Your haul so far

Session counter only: it resets when you close the page.

0 / 4

Stage 1 needs 1 · Stage 2 needs 3 more

02

Chapter 02 // Identification Plates

Super rare items: know them on sight

Every Epic and Legendary-tier item on the Soul's Offering bill, plus the scarce event trinkets you'll meet on the same sweep. Learn the silhouette here and you'll never leave one sitting in a drawer. Values marked † come from U4GM's project guide: where a value and your in-game item card disagree, the game wins.

Fancy Plate item icon, an ornate white and blue decorative plateNEED ×2
Epic · Trinket

Fancy Plate

SELL 7,000† · STACK 3 · 0.5 KG†

The Stage 3 wall. Destructoid calls it “an Epic Trinket that's extremely rare” with no fixed location. Best hunting: Grandioso Apartments, Buried City, the guide's #1 Fancy Plate spot, on the same sweep as your flowers.

Stage 3 · Murteta's Offering

Mask Fragment item icon, a broken pale theatre maskNEED ×1
Epic · Trinket

Mask Fragment

SELL 7,000† · STACK 3 · 0.5 KG†

One is all Stage 3 asks: finding it is the job. The clearest direct report is a Pendola Pass pickup; Games.gg points at Mask Fragment drawers in the Controlled Receiving Facility (rail yard) on the Route A sweep.

Stage 3 · Murteta's Offering

Insulation Roll item icon, a rolled length of patterned insulation materialNEED ×1
Epic · Recyclable

Insulation Roll

SELL 3,000† · STACK 3 · 0.5 KG†

Stage 3's recyclable. Games.gg routes it separately from the trinket sweep: plan a raid timed for storm conditions and check Storm Huts. Don't recycle one before Stage 3 is paid.

Stage 3 · Murteta's Offering

Dead Flowers item icon, a tied bunch of dried, withered flowersNEED ×4
Uncommon · Trinket · Event

Dead Flowers

SELL 640† · STACK 5 · 0.5 KG†

The star of this book. A scavenged trinket, never a plant. Random rolls in residential and commercial containers across six maps; Old Town, Pendola Pass is the most-reported ground. Full ranked routes in Chapters 04–05.

Stages 1–2 · Vaulto's + Ferrovia's Offerings

Railway Lantern item icon, a black metal railway lanternNEED ×2
Trinket · Event

Railway Lantern

STAGE 2 · FERROVIA'S OFFERING

GameRant warns this one “will be the most complicated to get” of Stage 2. The Old Town supermarket's storage and lockers on Pendola Pass are the reported overlap with the flower route, sweep them every run.

Stage 2 · Ferrovia's Offering

Rock Salt item icon, a cluster of pink-red rock salt crystalsNEED ×2
Uncommon · Trinket · Event

Rock Salt

SELL 640† · STACK 5 · 0.3 KG†

Dead Flowers' travelling companion: same residential container pool, same best grounds. Games.gg calls Old Town the “most consistently reported combined search area” for the pair, one sweep pays both.

Stage 1 · Vaulto's Offering

Advanced ARC Powercell item icon, a cylindrical ARC power cellNEED ×15
ARC Material

Advanced ARC Powercell

STAGE 2 · FERROVIA'S OFFERING

Fifteen needed, the bulk grind of Stage 2. Drops from the bigger ARCs: “try looting Bombardier and Bastion remains for best chances” (Destructoid). A different hunt from the drawer sweep; plan dedicated ARC runs.

Stage 2 · Ferrovia's Offering

ARC Alloy item icon, an angular plate of salvaged ARC alloyNEED ×15
ARC Material

ARC Alloy

STAGE 1 · VAULTO'S OFFERING

Fifteen for Stage 1. Drops from all dead ARCs except Ticks (Destructoid), the one bill item you'll likely finish without trying, as long as you loot the wrecks you pass.

Stage 1 · Vaulto's Offering

Expired Respirator item icon, a worn gas mask with round filtersNEED ×1
Material

Expired Respirator

STAGE 1 · VAULTO'S OFFERING

One for Stage 1, found in random locations, search residential areas (Destructoid). It's also the reason Stella Montis appears in these guides at all: its Medical Bay / Medical Research is the respirator ground, not a flower ground.

Stage 1 · Vaulto's Offering

Remote Raider Flare item icon, a hand flare stickNEED ×10
Quick Use

Remote Raider Flare

STAGE 2 · FERROVIA'S OFFERING

Ten for Stage 2, and the only bill item you don't have to find: it “can be crafted at the Workbench” as well as found as random loot (Destructoid). Craft the shortfall instead of farming it.

Stage 2 · Ferrovia's Offering

Fertilizer item icon, a small pile of dark fertilizer granulesNEED ×5
Nature Material

Fertilizer

STAGE 3 · MURTETA'S OFFERING

Five for Stage 3, from the opposite pool to everything above: Nature loot from gardens, domes and shallow water. Pick it up on any topside run: it won't be in the drawers.

Stage 3 · Murteta's Offering

Pilgrim
Backpack
Offering Display Table design, an ornate offering table with bird-like legs, topped with a helmet, vase and mask Offering Display
Table (Design)
Legendary · Stage 4

Pilgrim Backpack + Offering Display Table

STAGE 4 · HONOR THE FALLEN

What the whole bill buys: the Pilgrim Backpack and the Offering Display Table design (Legendary blueprint, per Destructoid). Earned by setting off a firework on the Santa Maria Houses rooftop, and gone permanently after 16 Nov 2026.

Stage 4 rewards

Field rule: grab every plate in this chapter the moment you see it, even before its stage unlocks. Fancy Plates and Mask Fragments are “the materials most likely to cost you a full restart if you die carrying them” (Games.gg). Safe Pocket first, admire later.
03

Chapter 03 // The Bill

Exactly what you need

Dead Flowers has one confirmed use only: the Soul's Offering Raider Project. No crafting, Scrappy, workshop, quest, Feat or Expedition use was found in any source. Donate via the Projects tab, and keep flowers you find before Stage 2 unlocks.

StageDead FlowersEverything else requiredRewards
Stage 1
Construct Vaulto's Offering
1× Dead Flowers 2× Rock Salt · 15× ARC Alloy · 1× Expired Respirator Stiletto II Extended Barrel I Angled Grip II Stable Stock II
Stage 2
Construct Ferrovia's Offering
3× Dead Flowers 2× Railway Lantern · 15× Advanced ARC Powercell · 10× Remote Raider Flare Torrente II Compensator III Extended Medium Mag III Stable Stock III
Stages 3–4 None No Dead Flowers needed. Stage 3's own bill, 2× Fancy Plate, 1× Mask Fragment, 1× Insulation Roll, 5× Fertilizer, is plated in Chapter 02. ⚠ Insulation Roll CONFLICT, flagged here at the point of use: the wiki says Stage 3 needs 1× Insulation Roll; Destructoid's stage guide says 6×. Unresolved, the same flag Chapter 11 carries. Plan for the worse number: hold 6 until the project is done. Final project rewards include the Pilgrim Backpack + Offering Display Table design, per Games.gg, gone permanently after 16 Nov 2026. One earlier preview showed 15 Nov, so trust the in-game Projects countdown.

The complete project reference, all four stages with the Stage 3 and Stage 4 rewards this bill condenses, plus Sheltered Retreat, Trophy Display and the paused Expedition, is in Progression, Projects tab. Values there are cross-checked against this chapter and agree with it.

Don't sell or recycle one. MetaForge lists Dead Flowers as an Uncommon Trinket: sell 640, stack 5, 0.5 kg. Even at 640, its project value before 16 Nov is worth far more.
Details: why the databases disagree

⚠ The databases disagree by omission: OP.GG had no entry for it at all on 30 Oct 2026, so if your in-game item card ever differs, the game wins. There is also no need to hoard beyond the 4 required unless your own game shows another objective.

04

Chapter 04 // Topside Operations

Where to farm: ranked

Every guide agrees on the principle: since there's no fixed spawn, map choice is about container density, not a magic drawer. “The number of containers you can search matters more than one specific room.” (TheClick)

A Raider with a full backpack moving through the sand-covered streets of Buried City at golden hour
Plate 04-A · Buried City: sand, palms and a thousand drawers
1

Old Town: Pendola Pass Strongest evidence

The #1 recommendation in every guide, with player-reported finds from 27 Oct. Sweep the residential cluster house by house: kitchens, drawers and cupboards, plus the supermarket (a reported find, and its storage/lockers also serve Stage 2 Railway Lanterns). Games.gg calls Old Town the “most consistently reported combined search area” for Dead Flowers + Rock Salt. The pharmacy is just a landmark: its medical containers are not the target; the surrounding homes are.

  • Kitchen drawers
  • Cupboards / cabinets
  • Supermarket storage
  • Table & furniture tops
2

Buried City: apartments & houses loop Strong evidence

Run it as one loop: Grandioso Apartments (density play, “numerous kitchens and cabinets,” and also the best Fancy Plate spot for Stage 3) → Santa Maria Houses + Abandoned Highway Camp (AltChar, citing ~700 hours and a MetaForge trinket-POI map, calls these the highest general-trinket-rate spots in Buried City, note that's a general trinket claim applied to Dead Flowers, not a flower-only measurement) → Space Travel building + Galleria (TheClick's most specific Buried City report: a flower in office-style desk drawers in Space Travel).

  • Grandioso Apartments
  • Santa Maria Houses
  • Abandoned Highway Camp
  • Space Travel desk drawers
  • Galleria
3

Riven Tides: Hotel Panorama + southern houses Player-reported

Hotel Panorama's rooftop kitchen is reachable by zipline; players have reported both Rock Salt and Dead Flowers there, and Games.gg calls it the “strongest backup option if Old Town has already been looted.” Then drop to the southern houses, where TheClick reports finds in residential drawers and rubbish bins.

  • Rooftop kitchen (zipline)
  • Southern house drawers
  • Rubbish bins
4

Dam Battlegrounds: Ruby Residence / Pale Apartments Weaker evidence

TheClick's table lists Dam only generally (“residential drawers and office storage”) with no named POI; the named spots, Ruby Residence and Pale Apartments, come from AltChar alone. A reasonable backup if you spawn close, not a destination run.

  • Ruby Residence
  • Pale Apartments
  • Office storage
5

Spaceport: Departure / Arrival Player-reported

TheClick reports a pickup in the Departure Building (“indoor desks and storage”); AltChar lists both Arrival and Departure. Work the desks and storage rooms rather than the open concourses.

  • Departure desks
  • Arrival desks
  • Storage rooms
6

The Blue Gate: Ruined Homestead / Village Guide-recommended only

GameRant's rule is simply “look around Homesteads” (naming Ruined Homestead); AltChar adds the Village. Crucially, Blue Gate is absent from TheClick's 27 Oct player-reported table: treat these as plausible trinket POIs, not confirmed Dead Flowers finds. AltChar also lists Almaterra Station on Pendola Pass, but other guides tie that station mainly to Railway Lanterns, so it's a weaker flower claim.

  • Ruined Homestead
  • Village houses
Skip Stella Montis entirely. No source reports a single Dead Flowers find there: it appears in these guides only as where to get the Expired Respirator (Medical Bay / Medical Research). It's an indoor facility with no residential cluster in any guide's trinket list. Honest caveat: AltChar notes trinkets “can [come] from almost all containers,” so “can never spawn” can't be proven, but there is zero reason to farm it for this item.
05

Chapter 05 // Extraction Doctrine

Run these routes

Plan on more than one raid for all 4. TheClick: “You'll probably need more than one raid to collect all four… they don't have to be gathered in one raid.” No source reports a numeric yield per run, so short extract-on-find runs beat one long clear.

The in-game map screen for Dam Battlegrounds, showing quest markers, loot zones and POI labels
Plate 05-A · Dam Battlegrounds: the in-game map, quests and loot zones marked
  1. Gear up with a real Augment, not a Free Loadout

    A Free Loadout removes Safe Pockets entirely. Any non-Free Augment gives 1 Safe Pocket slot (Looting Mk.2: 2, Epic Looting Mk.2: 3). Deploy to Pendola Pass and head straight for Old Town before other squads empty it.

  2. Sweep Old Town building by building, floor by floor

    Every kitchen drawer, cupboard and cabinet, every desk drawer, and check every table and furniture top for loose trinkets before leaving a room. Search accessible floors before moving to the next structure.

  3. Hit the supermarket storage

    Reported Dead Flowers find in/near Old Town, and a Stage 2 overlap: Railway Lantern lockers for later.

  4. Optional detour: Controlled Receiving Facility (rail yard)

    Reported Mask Fragment drawers for Stage 3, only if time and extraction allow.

  5. The moment one drops: Safe Pocket it and extract

    Don't greed a second cluster with a flower sitting in your backpack. Pendola Pass has no hatches or elevators: extraction is by Ballistic Gondola called from a transceiver (Reckless, Northern, Supermarket, Glacial). Follow the landing marker; it does not land at the transceiver.

  6. Repeat, and don't panic at a cold run

    Pendola Pass runs Dynamic Loot Zones (Frozen Trail test): loot value in an area varies raid to raid while keeping its loot type. Old Town can be cold one raid and hot the next without the route being wrong.

  1. Grandioso Apartments first

    Clear kitchens and cabinets floor by floor. This is also your best Fancy Plate hunting for Stage 3, on the same sweep.

  2. Santa Maria Houses → Abandoned Highway Camp

    AltChar's highest general-trinket-rate POIs in Buried City. (Santa Maria rooftops matter again for Stage 4.)

  3. Finish at Space Travel / Galleria

    Desk drawers, the site of TheClick's reported Buried City desk-drawer find. If you're still empty-handed after this, extract (metro / hatch as available) and re-run rather than wandering.

  4. Safe Pocket any flower immediately, then extract

    Same rule as Route A: one flower banked beats two lost.

Watch for Bird City, unconfirmed bonus. Bird City is a Buried City-only minor condition that increases trinket odds and makes every chimney a lootable nest (densest at Town Hall, Santa Maria Houses, Piazza Arbusto, Plaza Rosa), established for other trinkets by PC Gamer / AllThingsHow guides. No Dead Flowers guide mentions it yet, so any flower benefit is a logical extrapolation, not confirmed. If it's active, it's plausibly the best trinket window in the game, just don't treat the yield as proven.
  1. Riven Tides

    Hotel Panorama rooftop kitchen (zipline) → southern houses, drawers and bins.

  2. Dam Battlegrounds

    Ruby Residence → Pale Apartments.

  3. Spaceport

    Departure Building → Arrival, desks and storage.

  4. The Blue Gate

    Ruined Homestead → Village. Weakest evidence of the set, run it only if you spawn well for it.

The efficiency rule for every loop: “Pick the closest reported area to your deployment… If a building is already empty, move on rather than waiting for loot to return.” Go early in the raid: other Raiders can take the same loose surface items first. (TheClick)
06

Chapter 06 // Fieldcraft

How you'll actually find one

You spot it by name in the loot UI when you open a drawer, desk or bin, and now by silhouette too: the Chapter 02 plate is the actual item render, a tied bunch of dried flowers. No source publishes a verified in-world spawn screenshot; TheClick explicitly captions its images as official Soul's Offering art, “not a Dead Flowers spawn screenshot.” Speed = opening containers fast and reading names.

✓ Open these

  • House & kitchen drawers
  • Kitchen cabinets / cupboards
  • Desk drawers: homes, Space Travel offices, Departure Building
  • Supermarket storage
  • Residential rubbish bins
  • Loose loot on tables & furniture tops: check surfaces before leaving any room

✕ Don't waste time on these

  • Gardens, plant pots, planters, cemeteries, decorative outdoor foliage: no such spawn is reported in any source
  • Wicker / nature baskets: that's the Nature loot pool, a different item family
  • Stella Montis (see above)
  • Waiting at one “reported” drawer: “the same drawer may contain something else when you get there” (TheClick). An empty spot proves nothing except RNG or a Raider who got there first
07

Chapter 07 // Weather & War

Map conditions: what helps, what doesn't

No source has measured a Dead Flowers-specific condition effect. Everything below is a general loot/trinket claim, treat it that way.

The ARC Raiders world map of the Rust Belt, marking Buried City, The Spaceport, Dam Battlegrounds, The Blue Gate and Stella Montis
Plate 07-A · The Rust Belt: every theatre in this book, on one map
ConditionVerdictWhy / caveat
Night RaidBetter loot, harder exitCommunity wiki: “substantially better loot” on all maps, but fewer return points, Raider Hatches closed, and no free loadout. AltChar lists it among trinket-maximising conditions (general claim). Only run it if you extract reliably.
Electromagnetic StormMaybe, sources disagreeWiki: loot quality “reported as improved, though sources disagree on the size of the effect.” Also fewer return points / no hatches. AltChar lists it as a maximiser.
Cold SnapGeneral loot claimListed by AltChar among loot-boosting major conditions, with frostbite risk outdoors per other guides. Not flower-specific.
Bird City (Buried City only)Plausible, unconfirmedBoosts trinket odds + lootable chimney nests for other trinkets. Never yet reported for Dead Flowers specifically.
Lush BloomsDoes not helpIncreases Nature loot and Wicker Baskets (lemons, apricots, mushrooms, olives, prickly pears, agave). Different item family: it helps Prickly Pear, not a trinket.
HarvesterNo link foundNo source links Harvester to trinket or residential loot.
The Safe Pocket trap: Safe Pocket items auto-extract to your stash even if you die, but “using a Free Loadout removes access to Safe Pockets entirely.” For flower runs, a cheap self-brought loadout + a basic Augment beats a Free Loadout run, unless you're confident of extracting every time. (Night Raid disables free loadout anyway.) (AllThingsHow, Games.gg)
08

Chapter 08 // Lookalikes

Not the same item

Half the scarcity frustration comes from hunting the wrong thing. These are the lookalikes the sources untangle:

Great Mullein

A different, older item: Topside Material, Uncommon, harvested from actual plants / planter boxes (e.g. Galleria planters, Buried City), used for Doctor's Orders / Antiseptic crafting, recycles to Assorted Seeds. It is a real plant you pick, Dead Flowers is not.

Prickly Pear

Nature, Common, found on the ground around cacti, needed for Scrappy. Also a real outdoor plant, and Lush Blooms helps it, not Dead Flowers.

“Wilted Flower(s)”

Not a separate item. One Games.gg update article's stage table renames Dead Flowers as “Wilted Flower” (it also renames Fancy Plate, Expired Respirator and Remote Raider Flare). The same publisher's dedicated guide and every other source say Dead Flowers, treat “Wilted Flower” there as a paraphrase error.

Why it's scarce, and grab these on the same sweep

Four stacked reasons: (1) the item is days old (27 Oct 2026) and everyone needs 4 before a hard deadline; (2) no fixed spawn, a pure random roll in residential containers; (3) competition, earlier Raiders empty the same containers and surface loot; (4) Pendola's Dynamic Loot Zones make even the best POI vary raid to raid. No source reports a numeric spawn or drop rate, and no Dead Flowers spawn bug, buff or nerf appears in the 2.3.0 notes or any guide.

While sweeping, keep what shares the containers: Rock Salt (need 2, Stage 1), plus any Railway Lanterns, Fancy Plates and Mask Fragments: they're Stage 2–3 needs too. Fertilizer (Stage 3) is Nature loot from gardens/domes/shallow water, a different pool.

09

Chapter 09 // Redacted

Still unknown: honestly

This item launched 3 days before this research (30 Oct 2026), and it shows. As of that date:

  • Dead Flowers listing, corrected: MetaForge has listed it (added 27 Oct 2026): Uncommon Trinket, sell 640, stack 5, 0.5 kg, the values used in Chapter 02. OP.GG had still not listed it on 30 Oct 2026 (its A–Z search returned “No Results”). ⚠ The two databases disagree by omission, if your in-game item card ever differs, the game wins.
  • What it looks like in-world: no verified spawn screenshot exists in any source, but its inventory render is now archived as the Chapter 02 plate, via the community wiki.
  • Yield per run / spawn rate: never reported numerically by any source.
  • Firsthand community routes: searches of Reddit r/ArcRaiders, Steam forums and YouTube on 30 Oct 2026 surfaced no firsthand thread or video distinct from the guide consensus: one aggregator noted “there aren't any direct player quotes about Soul's Offering yet.” Expect community routes to supersede these early guides during the project window.
  • Where guides disagree: best map (Games.gg/TheClick/GameRant say Pendola Old Town first; AltChar says Buried City first for trinkets generally) and the project end date (16 Nov in current listings vs 15 Nov in an earlier preview). Run whichever top route you spawn well for, and trust the in-game countdown.
10

Chapter 10 // The Directory

The complete item directory: all 540 loot items

Rebuilt on the official wiki taxonomy after a full item-database audit (30 Oct 2026): 540 loot items: Common 79, Uncommon 120, Rare 162, Epic 68, Legendary 15, Amplified 5, Blueprints 90, and 1 unrated, plus 26 base weapons. This chapter carries the complete Common and Uncommon lists (all 199, with sell price, stack, recycling and uses per row), the complete Rare, Epic, Legendary and Amplified tables (all 250, with type, sell price, stack, recycling and uses per row), all 26 weapons, 38 mods, 16 augments, 3 shields, the Quick Use numbers, 6 ammo types and every Workshop upgrade cost. Blueprints get their own chapter (13). Where sources disagree, both values are shown and flagged, never merged silently.

540Loot items total (wiki)
199Common + Uncommon, listed in full below
245Rare or better (162 + 68 + 15)
90Blueprints (Chapter 13)

By rarity

  • Legendary: all 15 loot items, tabled in full below: “Leviathan's Crown” Ship Model, Acoustic Guitar, Anvil Splitter, Bronze Statuette, Elephant Obelisk, Emperor Gateway Conduit, Emperor Modulator, Frigate Diagnostic Node, Frigate Inductor, Glitched ARC Circuitry, Kinetic Converter, Matriarch Reactor, MRI Duck, Queen Reactor, Snap Hook. The 4 Legendary weapons (Aphelion, Dolabra, Equalizer, Jupiter) are in the weapons table.
  • Epic: all 68, tabled in full below: boss cells, Mk. 3 augments, Epic keys, Exodus loot, the three Emperor Couplers, Fancy Plate and Mask Fragment. Chapter 12 tells the story of the headline pieces.
  • Rare: all 162, tabled in full below. The ones that matter most are the bottlenecks: Advanced Components, Dog Collar, Fried Motherboard, Rusted Gear, Surveyor Vault, Wasp / Hornet / Snitch Drivers.
  • Weapons, summarised: 26 base weapons by class in the weapons table below (Assault Rifle 5, Battle Rifle 4, SMG 3, Shotgun 3, Pistol 3, Hand Cannon 2, Sniper Rifle 2, Special 3, LMG 1). Most exist at tiers I to IV; OP.GG and ARDB count each tier as a separate entry, which is why their totals run higher. The Legendary weapons are Equalizer, Jupiter, Dolabra and Aphelion.

By type

  • Topside materials: Complex Gun Parts, Exodus Modules, Emperor Modulator, Frigate Inductor, the Couplers, Amplification Modules.
  • Refined: Advanced Electrical / Mechanical Components, Magnetic Accelerator, Power Rod, Antiseptic.
  • Recyclables (ARC parts): Wasp / Hornet / Snitch / Sentinel / Shredder (Rare) → Bastion / Bombardier / Leaper / Rocketeer cells (Epic, 3,000) → Queen / Matriarch Reactors (Legendary, 11,000 ⚠ some older sources say 13,000).
  • Trinkets: sell by default, except quest, project and Scrappy ones (Pillow, Cat Bed, every Soul's Offering piece).
  • Keys: Epic keys open the best rooms (Archives, Town Hall, Control Tower, Hidden Bunker). The Emperor Gateway Conduit is the only Legendary key. Stockpile Raider Hatch Keys.
  • Augments: every Mk. 3 is Epic, 5,000, from Gear Bench III.

By where to farm

  • Soul's Offering trinkets: Buried City, Grandioso Apartments + Santa Maria Houses; Pendola Pass, Old Town. Residential kitchens and cabinets.
  • Medical: Buried City Hospital; Stella Montis Medical Research, Antiseptic, Lab Reagents, Rusted Shut Medical Kit, Expired Respirator.
  • Exodus loot: Stella Montis Assembly; Spaceport Rocket Assembly, Exodus Modules, Magnetron, Ion Sputter.
  • Scrappy produce: Blue Gate Olive Grove and Village greenhouses; Dam Hydroponic Dome. Best during Lush Blooms.
  • Boss cells: kill the named ARC, Shredders are Stella Montis only; the Queen is Harvester-only; the Matriarch is event-only.
  • Emperor loot: Pendola Pass during Redirection, Emperor Beacon at a Damaged Emperor Relay. Frigate loot: ARC Frigate breach ports, deeper = better.
  • Close Scrutiny: breach Assessors and kill Vaporizers for Assessor Matrix + Vaporizer Regulator.

By purpose: keep for these

  • Workshop Level 3: Gunsmith 3× Rusted Gear, 5× Adv. Mechanical, 4× Sentinel Core · Gear Bench 3× Industrial Battery, 5× Adv. Electrical, 6× Bastion Cell · Medical Lab 3× Rusted Shut Kit, 8× Antiseptic, 5× Surveyor Vault · Utility Station 3× Fried Motherboard, 5× Adv. Electrical, 4× Leaper Pulse · Explosives Station 3× Lab Reagents, 3× Rocketeer Driver · Refiner 3× Motor, 10× ARC Circuitry, 6× Bombardier Cell.
  • Scrappy (totals): Dog Collar ×1, Lemon ×3, Apricot ×15 ⚠ (older table says 17), Prickly Pear ×6, Olives ×6, Cat Bed ×1, Mushroom ×12, Very Comfortable Pillow ×12 per wiki ⚠ (3 per AltChar, unresolved, hold 12).
  • Research Station: III needs 3× Differential Microphone + 6× Bully Fragmenter · IV needs 3× Thermal Shaker, 3× ARC Data Module, 1× Frigate Inductor. Full Research Station costs, Levels 1 to 4, are in the Workshop table below. Gunsmith 3 ⚠ conflict: a second cost set (3× Radial Press, 3× Magnetic Accelerator, 1× Emperor Modulator) is also labelled Level 3; both sets are shown flagged in the Workshop table.
  • Expedition 1: Stage 3 needs 30× Battery + 1× Exodus Modules · Stage 4 needs 5× Adv. Electrical, 3× Magnetic Accelerator, 3× Leaper Pulse ⚠ (one source says 4).
  • Quests: The Trifecta = 2× Wasp, 2× Hornet, 2× Snitch · Snap and Salvage = Magnetron + Flow Controller · Doctor's Orders = Great Mullein + Antiseptic.
  • Traders: Celeste sells Exodus Modules (55 seeds) and Complex Gun Parts (60 seeds), daily limits, two of the worst bottlenecks are simply buyable.

The census: 540 loot items, counted two ways

Source: the official wiki Loot table (arcraiders.wiki), read in full 30 Oct 2026. It is the only source that publishes rarity, type, sell price, stack, recycling and uses in one table. Counted by type and by rarity independently, both sums reach 540: Common 79, Uncommon 120, Rare 162, Epic 68, Legendary 15, Amplified 5, Blueprints 90 (rarity left blank by the wiki), and 1 unrated item (Expired Security Code). The 26 base weapons are not in the Loot table; they are listed separately below. There is no Quest Item type on the wiki: quest-linked items are filed under their material type with a Uses field.

TypeCountNotes
Basic Material87 Common + 1 Epic (Stencil Parts)
Topside Material46Includes the 5 Amplified Amplification Modules Mk. I to V and Epic Amplified Fragments
Refined Material11Uncommon, Rare and Epic tiers
Recyclable131Largest type. Common damaged ARC parts up to Legendary reactors
Trinket58Pure sellables plus project-linked pieces (Dead Flowers, Rock Salt, Cat Bed, Light Bulb, Coffee Pot, Very Comfortable Pillow)
Nature13Seeds to Fossilized Lightning
Key43All sell 100 except security codes (0), Emperor Gateway Conduit (Legendary, 1,000), Raider Hatch Key (Rare, 2,000), Expired Security Code (unrated, 10)
Research Item5Battered Paperback (C), Raider Logbook (U), Exodus Technical Handbook (R), ARC Data Module (E), Frigate Diagnostic Node (L)
Quick Use70Includes 3 augment-integrated items that are not standalone loot
Blueprint90All sell 5,000, stack 1, cannot be recycled. Wiki leaves blueprint rarity blank; MetaForge and OP.GG label them Legendary
Mods38Full table below
Augment16Full slot grids below
Shield3Light, Medium, Heavy. Stats below
Ammunition6Full table below
Misc2Anvil Splitter (L), Volcanic Rock (C)
TOTAL540Common 79 · Uncommon 120 · Rare 162 · Epic 68 · Legendary 15 · Amplified 5 · Blueprint 90 · unrated 1
Correction, stated plainly: the old OP.GG 581 figure was wrong for this guide. Earlier editions of this chapter said OP.GG counted 581 loot items split 174 Rare, 70 Epic and 97 Legendary with 83 blueprints. A full audit on 30 Oct 2026 read OP.GG's whole index: it does list 581 entries, but that count mixes every weapon tier (I to IV) as separate entries plus quest trinkets the wiki Loot table omits, and OP.GG's list view publishes no rarity at all, so those rarity splits cannot be sourced from it and have been removed. 83 blueprints was Beebom's count; the wiki counts 90. MetaForge's 1,438 includes cosmetics, outfits, furniture and designs. Each database counts different things, so the totals are not comparable. This directory is built on the wiki taxonomy: 540 loot items plus 26 base weapons.

Complete Common and Uncommon directory: all 199 items

Every Common (79) and Uncommon (120) item on the wiki Loot table, with rarity, sell price in Coins, stack size, what it recycles into in Speranza, and what it is used for. WS = Workshop, Exp = Expedition, SO = Soul's Offering. One honest gap: the wiki publishes no weight column. Verified sample weights from MetaForge are noted in the rows where they exist (Battery, Duct Tape and Durable Cloth 0.25 kg; Electrical Components and Basic Camera 0.5 kg). Every other weight is not published in bulk by any source. In-raid salvaging yields less than the Speranza recycling shown here, and no source publishes exact salvage yields.

Basic Material (7, all Common)

The base of every Level 1 station and every Expedition stage. Sell prices are 50 to 100. Never worth selling.

ItemRSellStackRecycles toUsed for
ChemicalsC5050cannotExplosives Stn 1 (50x); Expedition 3/4 (100x)
FabricC5050cannotGear Bench 1 (30x); Medical Lab 1 (50x); emergency heal 0.4 HP/s
Metal PartsC7550cannotGunsmith 1 (20x); Refiner 1 (60x); Expedition 1 to 5 (150x each)
Plastic PartsC6050cannotGear Bench 1 (25x); Utility Stn 1 (50x); Expedition 2 (200x), 5 (100x)
Rubber PartsC5050cannotGunsmith 1 (30x); Expedition 1 (200x)
PlanksC10050cannotResearch Stn 1 (35x); Outpost (3x)
Sheet MetalC10050cannotOutpost (5x)

Topside Material, Common and Uncommon (13)

ARC Alloy lives here, and it is the most dangerous sell in the game. See Chapter 11.

ItemRSellStackRecycles toUsed for
ARC PowercellC2705cannotRefiner 1 (5x); also recharges shield in-raid (2 shield/s, 10 s)
ARC AlloyU200152x Metal PartsExplosives 1, Medical Lab 1, Utility 1 (6x each); quests Clearer Skies (3x), Shoring Up Defenses (1x); Expedition 1 to 5 (80x each); Outpost (10x); Soul's Offering (15x)
BatteryU250152x Metal PartsQuests After Rain Comes (2x), Clamoring for Attention (1x), Trash Into Treasure (1x); Expedition 1 (30x), 2 (30x), 3 (25x). Weight 0.25 kg (MetaForge)
Cable StripperU270152x Metal PartsNo direct use listed; recycle source in the Grappling Hook / Tether chain
CanisterU300153x Plastic PartsExpedition 4 (15x); crafting ingredient (Vita Spray, Bettina, Smoke Grenade per recipe sources)
Duct TapeU300153x FabricExpedition 5 (25x); mod crafting and recycling chain. Weight 0.25 kg
Great MulleinU300152x Assorted SeedsQuest Doctor's Orders (1x); Herbal Bandage ingredient
MagnetU300152x Metal PartsExpedition 5 (15x)
OilU300153x ChemicalsExpedition 4 (25x); Blaze Grenade ingredient
RopeU50053x FabricGrappling Hook / Snap Hook chain (recycle source)
Simple Gun PartsU330102x Metal PartsBase of all gun-part refining (Light / Medium / Heavy / Complex)
Steel SpringU300152x Metal PartsExpedition 1 to 3 (15x each); magazine-mod chain
WiresU200152x Rubber PartsQuests After Rain Comes (5x), Clamoring for Attention (3x), Eyes On The Prize (3x), Trash Into Treasure (6x); Expedition 1 (30x), 2 (25x), 3 (25x)

Refined Material, Uncommon tier (4)

Every one of these feeds a Level 2 station.

ItemRSellStackRecycles toUsed for
Crude ExplosivesU270103x ChemicalsExplosives Stn 2 (5x); feeds Explosive Compound
Durable ClothU640106x FabricMedical Lab 2 (5x); Doctor's Orders (1x); Expedition 1 to 5 (35/35/30/30/30x). Weight 0.25 kg
Electrical ComponentsU640103x Plastic Parts, 3x Rubber PartsGear Bench 2 (5x); Utility Stn 2 (5x); Fragmented Logs (1x); Expedition 1 to 4 (30/20/20/20x). Weight 0.5 kg
Mechanical ComponentsU640102x Rubber Parts, 3x Metal PartsGunsmith 2 (5x); Expedition 5 (20x)

Recyclable, Common (11)

Damaged ARC parts are not junk. Recycle them into ARC Alloy instead of selling them.

ItemRSellStackRecycles toUsed for
Damaged ARC PowercellC29351x ARC AlloyRecycle for Alloy
Damaged Fireball BurnerC27031x ARC AlloyRecycle for Alloy
Damaged Hornet DriverC64032x ARC AlloyRecycle for Alloy
Damaged Leaper Pulse UnitC1,00033x ARC AlloyRecycle for Alloy
Damaged Rocketeer DriverC1,00033x ARC AlloyRecycle for Alloy
Damaged Snitch ScannerC6593cannotSell: the damaged version has no use; the intact one does
Damaged Tick PodC27031x ARC AlloyRecycle for Alloy
Damaged Wasp DriverC27031x ARC AlloyRecycle for Alloy
Glitched ARC Power ConverterC64013x ARC AlloyRecycle for Alloy
Ruined AugmentC27012x Plastic Parts, 2x Rubber PartsNo use listed
Ruined Emperor BeaconC1,0008cannotSell

Recyclable, Uncommon (31)

The ARC drops in this list (burners, pods, scanners, drivers) are the classic progression wall. Check before you sell.

ItemRSellStackRecycles toUsed for
Burned ARC CircuitryU64052x ARC AlloyRecycle for Alloy
Camera LensU64058x Plastic PartsNo use listed: safe to sell or recycle
Candle HolderU64038x Metal PartsNo use listed: safe to sell or recycle
Crumpled Plastic BottleU27034x Plastic PartsNo use listed: safe to sell or recycle
Damaged ARC Motion CoreU64052x ARC AlloyRecycle for Alloy
Deflated FootballU1,00039x Fabric, 9x Rubber PartsQuest The League (1x)
Degraded ARC RubberU640311x Rubber PartsNo use listed: safe to sell or recycle
Dried-Out ARC ResinU64039x Plastic PartsNo use listed: safe to sell or recycle
Fireball BurnerU64031x ARC Alloy, 1x Crude ExplosivesRefiner 2 (8x); quest Test Case (1x)
Garlic PressU1,000312x Metal PartsNo use listed: safe to sell or recycle
Glitched ARC TransmitterU1,00011x ARC Alloy, 1x Electrical ComponentsNo use listed
Household CleanerU640311x ChemicalsNo use listed: safe to sell or recycle
Ice Cream ScooperU64037x Metal PartsNo use listed: safe to sell or recycle
Impure ARC CoolantU640312x ChemicalsNo use listed: safe to sell or recycle
Metal BracketsU64038x Metal PartsNo use listed: safe to sell or recycle
Mini PumpU64051x Sensors, 2x Plastic PartsResearch Stn 1 (3x)
Number PlateU27033x Metal PartsNo use listed: safe to sell or recycle
Pop TriggerU64031x ARC Alloy, 1x Crude ExplosivesExplosives Stn 2 (5x); quest To The Skies (1x); Trophy Display (15x)
Ripped Safety VestU1,00031x Durable Cloth, 1x MagnetNo use listed
Ruined BatonU64033x Rubber Parts, 6x Metal PartsNo use listed (ARDB tags it security loot)
Ruined HandcuffsU64038x Metal PartsNo use listed: safe to sell or recycle
Ruined ParachuteU640310x FabricSafe to sell or recycle
Ruined Tactical VestU64031x Magnet, 5x FabricNo use listed
Rusted BoltsU64038x Metal PartsTrophy Display (3x)
Rusty ARC SteelU64038x Metal PartsNo use listed: safe to sell or recycle
Skulker TargeterU1,00031x ARC Alloy, 1x Simple Gun PartsResearch Stn 2 (5x)
Snitch ScannerU1,00031x ARC Alloy, 1x Electrical ComponentsUtility Stn 2 (6x); quests The Trifecta (2x), Wires Crossed (1x)
Spotter RelayU1,00031x ARC Alloy, 1x Electrical ComponentsQuest Ruins And Reverberations (1x); Trophy Display (10x)
Tattered ARC LiningU640312x FabricNo use listed: safe to sell or recycle
Tattered ClothesU640311x FabricNo use listed: safe to sell or recycle
Tick PodU64032x ARC Alloy, 2x ChemicalsMedical Lab 2 (8x); Trophy Display (15x)

Trinket, Common (10)

Pure sellables, except the Coffee Pot. Keep one of those.

ItemRSellStackRecycles toUsed for
Bloated Tuna CanC1,00015cannotSell freely
Burnt-Out CandlesC64015cannotSell freely
Coffee PotC1,0003cannotExpedition 3 (1x): keep one
Empty Wine BottleC1,0005cannotSell freely
Expired PastaC1,00015cannotSell freely, or eat: +15 HP instant
Faded PhotographC64015cannotSell freely
Rubber DuckC1,00015cannotSell freely
Torn BookC1,0005cannotSell freely
Train ModelC1,00010cannotSell freely
Wind Sprite Ship ModelC1,00010cannotSell freely

Trinket, Uncommon (17)

Four of these are traps: Cat Bed, Light Bulb, Dead Flowers, Rock Salt and the Very Comfortable Pillow all have jobs to do.

ItemRSellStackRecycles toUsed for
Air FreshenerU2,0005cannotSell freely
Alien DuckU1,00015cannotSell freely
Bureau Desk LampU1,0001cannotSell freely
Cat BedU1,0003cannotScrappy 4 (1x): keep one
Dart BoardU2,0003cannotSell freely
Dead FlowersU6405cannotSoul's Offering (1x + 3x): the whole reason this guide exists
Gentle DuckU1,00015cannotSell freely
Light BulbU2,0003cannotExpedition 1 (5x), Expedition 2 (4x)
Painted BoxU2,0003cannotSell freely
Poster Of Natural WondersU2,0003cannotSell freely
PotteryU2,0003cannotSell freely
Rock SaltU6405cannotSoul's Offering (2x)
SextantU2,0005cannotSell freely
Tropical DuckU1,00015cannotSell freely
Twilight Compass Ship ModelU1,0005cannotSell freely
Very Comfortable PillowU2,0003cannotScrappy 5: 12x per wiki, 3x per AltChar. CONFLICT, plan for 12
Vintage Steering WheelU2,0005cannotSell freely

Nature, Common and Uncommon (11)

Scrappy food. Apricots, lemons, olives, prickly pears and mushrooms are all spoken for.

ItemRSellStackRecycles toUsed for
Assorted SeedsC100100cannotTrader currency chain (Celeste seed trades); most Nature items recycle into these
ResinC1,00010cannotEdible heal over time (1 HP/s, 10 s)
SnowballC105cannotNovelty throwable
AgaveU1,000103x Assorted SeedsHeal over time (1 HP/s, 10 s); Agave Juice source
ApricotU640103x Assorted SeedsScrappy 3 (3x), Scrappy 5 (12x); +20 stamina instant
FertilizerU1,00052x Assorted SeedsSoul's Offering (5x)
LemonU640103x Assorted SeedsScrappy 3 (3x)
MushroomU1,00010cannotScrappy 5 (12x); +15 HP instant
OlivesU640102x Assorted SeedsScrappy 4 (6x); stamina food
Prickly PearU640103x Assorted SeedsScrappy 4 (6x)
RootsU640101x Assorted SeedsHerbal crafting family

Keys, Common (11)

Keys are use items, not sellables. The 100 Coin price is nominal. Never sell a key you have not used. Security codes sell for 0.

ItemRSellStackRecycles toUsed for
Ancient Fort Security CodeC01cannotUse item
Pilgrim's Peak Security CodeC01cannotUse item
Raider's Refuge Security CodeC01cannotUse item
Reinforced Reception Security CodeC01cannotUse item
Riven Tides Hotel Keycard No. 102C1001cannotUse item
Riven Tides Hotel Keycard No. 107C1001cannotUse item
Riven Tides Hotel Keycard No. 113C1001cannotUse item
Riven Tides Hotel Keycard No. 205C1001cannotUse item
Riven Tides Hotel Keycard No. 208C1001cannotUse item
Riven Tides Hotel Keycard No. 311C1001cannotUse item
Riven Tides Hotel Keycard No. 404CN/A1cannotUse item

Keys, Uncommon (13)

All sell a nominal 100. All cannot be recycled. Full key rooms and payoffs are in Chapter 16, the Key Planner.

ItemRSellStackRecycles toUsed for
Blue Gate Village KeyU1001cannotUse item
Buried City JKV Employee Access CardU1001cannotUse item
Buried City Residential Master KeyU1001cannotUse item
Dam Staff Room KeyU1001cannotUse item
Dam Surveillance KeyU1001cannotUse item
Patrol Car KeyU1001cannotUse item
Pendola Pass Old Town KeyU1001cannotUse item
Riven Tides Classified Records KeycardU1001cannotUse item
Riven Tides Crane House KeycardU1001cannotUse item
Spaceport Trench Tower KeyU1001cannotUse item
Spaceport Warehouse KeyU1001cannotUse item
Stella Montis Assembly Admin KeyU1001cannotUse item
Stella Montis Medical Storage KeyU1001cannotUse item

Research Items, Common and Uncommon (2)

They look like rubbish. They open the Research Station.

ItemRSellStackRecycles toUsed for
Battered PaperbackC2705cannotResearch Stn 1 (5x)
Raider LogbookU6405cannotResearch Stn 2 (3x)

Augments and Shield, Common and Uncommon (5)

Full slot grids for all 16 augments are in the augments table further down this chapter.

ItemRSellStackRecycles toUsed for
Free Loadout AugmentC66016x Plastic Parts, 6x Rubber PartsFree-loadout only; slots in the augments table
Combat Mk. 1U64013x Plastic Parts, 3x Rubber PartsSlots in the augments table
Looting Mk. 1U64013x Plastic Parts, 3x Rubber PartsSlots in the augments table
Tactical Mk. 1U64013x Plastic Parts, 3x Rubber PartsSlots in the augments table
Light ShieldU64014x Plastic PartsShield stats in the shields table (40 charge)

Weapon Mods, Common and Uncommon (20)

All mods stack 1. Full 38-mod table is further down this chapter.

ItemRSellStackRecycles toUsed for
Angled Grip IC64016x Plastic Parts (tier family yield)Underbarrel grip
Compensator IC6401Tier price familyMuzzle
Extended Light Mag IC6401Tier price familyMagazine, Light-ammo guns
Extended Medium Mag IC6401Tier price familyMagazine, Medium-ammo guns
Extended Shotgun Mag IC6401Tier price familyMagazine, shotguns
Muzzle Brake IC6401Tier price familyMuzzle
Shotgun Choke IC6401Tier price familyShotgun muzzle
Stable Stock IC6401Tier price familyStock
Vertical Grip IC6401Tier price familyUnderbarrel grip
Angled Grip IIU2,00011x Duct Tape, 1x Mechanical ComponentsUnderbarrel grip
Compensator IIU2,00011x Mechanical Components, 1x WiresMuzzle
Extended Barrel IU1,00015x Metal PartsBarrel (tech)
Extended Light Mag IIU2,00011x Mechanical Components, 1x Steel SpringMagazine, Light-ammo guns
Extended Medium Mag IIU2,00011x Mechanical Components, 1x Steel SpringMagazine, Medium-ammo guns
Extended Shotgun Mag IIU2,00011x Mechanical Components, 1x Steel SpringMagazine, shotguns
Muzzle Brake IIU2,00011x Mechanical Components, 1x WiresMuzzle
Shotgun Choke IIU2,00011x Mechanical Components, 1x WiresShotgun muzzle
Silencer IU2,00011x Mechanical Components, 1x WiresMuzzle
Stable Stock IIU2,00011x Duct Tape, 1x Mechanical ComponentsStock
Vertical Grip IIU2,00011x Duct Tape, 1x Mechanical ComponentsUnderbarrel grip

Quick Use, Common (20)

Effects for the healing and shield items are in the Quick Use numbers table further down this chapter.

ItemRSellStackRecycles toUsed for
Adrenaline ShotC30051x Chemicals, 1x Plastic PartsFull stamina, +5 stamina/s and +100 max stamina, 10 s
Agave JuiceC1,8005cannot5 stamina/s for 10 s
BandageC25052x FabricHeal 2 HP/s for 10 s (20 HP)
BinocularsC64012x Rubber Parts, 4x Plastic PartsScouting
Blue Light StickC15051x ChemicalsLight marker
Door BlockerC27032x Metal PartsBlocks a door
FirecrackerC27053x Plastic PartsNoise decoy
Gas GrenadeC27031x Chemicals, 1x Rubber PartsGas cloud
Gas Grenade TrapC3003cannotPlaced gas trap
Gas MineC27031x Chemicals, 1x Rubber PartsMine
Green Light StickC15051x ChemicalsLight marker
Integrated BinocularsC01cannotAugment-only (Looting Mk. 3 Cautious), not standalone loot
Integrated Shield RechargerC01cannotAugment-only (Tactical Mk. 3 Defensive), not standalone loot
Li'l Smoke GrenadeC30051x Chemicals, 1x Plastic PartsSmall smoke
Light Impact GrenadeC27051x Chemicals, 1x Plastic PartsImpact-fuse frag
NoisemakerC64031x Speaker ComponentNoise decoy
Red Light StickC15051x ChemicalsLight marker
Remote Raider FlareC27031x Chemicals, 1x Rubber PartsSoul's Offering (10x); signal flare
White FlagC64051x Plastic Parts, 5x FabricSurrender signal
Yellow Light StickC15051x ChemicalsLight marker

Quick Use, Uncommon (19)

Effects for the healing and shield items are in the Quick Use numbers table further down this chapter.

ItemRSellStackRecycles toUsed for
Barricade KitU64034x Metal PartsDeployable cover
Basic CameraU64015x Plastic PartsWeight 0.5 kg (MetaForge)
Crash MatU1,20053x Plastic Parts, 6x FabricFall cushion
Dockmaster's DetectorU1,0001cannotRiven Tides event item
Flame SprayU2,00011x Canister, 1x Fireball BurnerFlamethrower. Post-2.3.0: damage 10/s to 13/s, durability drain halved, no longer shoots through walls
Fruit MixU1,8005cannot+25 HP instant, plus stamina
Grappling HookU1,20011x Cable Stripper, 1x RopeTraversal
HarmonicaUN/A1cannotInstrument
Herbal BandageU90052x Assorted Seeds, 5x FabricHeal 3.5 HP/s for 10 s (35 HP)
Lure GrenadeU1,00031x Speaker ComponentAttracts ARC
Lure Grenade TrapU1,0003cannotPlaced lure trap
Pulse MineU47036x ChemicalsMine
RecorderU1,000110x Plastic PartsInstrument
Seeker GrenadeU64051x Crude ExplosivesHoming grenade
ShakerU1,000110x Plastic PartsInstrument
Shield RechargerU52054x Rubber PartsShield regen 4/s for 10 s
Shrapnel GrenadeU80051x Crude Explosives, 1x Metal Parts60 damage, 6 m radius (ARDB)
Snap Blast GrenadeU80031x Chemicals, 1x MagnetProximity blast
Yank GrenadeU55031x RopePulls targets

Ammunition, Common (4 of 6)

The other two types (Launcher Ammo, Energy Clip) are Rare. Full ammo table is further down this chapter. No ammo can be recycled.

ItemRSellStackRecycles toUsed for
Light AmmoC4100cannotLight-ammo guns
Medium AmmoC680cannotMedium-ammo guns
Heavy AmmoC1260cannotHeavy-ammo guns
Shotgun AmmoC2020cannotShotguns

Misc, Common (1)

ItemRSellStackRecycles toUsed for
Volcanic RockC2705cannotNo documented use: sell freely

Rare, Epic, Legendary and Amplified: the complete directory (250 items)

Every Rare and above loot item in the wiki census, one row each, with the same columns as the Common and Uncommon tables above: type, sell price, stack, recycling yield and uses, transcribed from the official wiki Loot table (arcraiders.wiki). Where the wiki publishes no sell price or no stack size, the cell says Not published rather than guessing. Functional detail for many of these items (weapon mods, augments, shields, Quick Use numbers) is also tabled in the sections that follow; blueprints are in Chapter 13. Chapter 12 is a curated A to Z of selected items and traps, not a second copy of this directory.

Rare: all 162 items

ItemRTypeSellStackRecycles toUsed for
Advanced ARC PowercellRTopside Material64052x ARC PowercellSoul's Offering (15x)
Advanced CameraRQuick Use1,00011x CalculatorNo use listed
Advanced Electrical ComponentsRRefined Material1,75051x Electrical Components, 1x WiresGear Bench 3 (5x); Utility Station 3 (5x); Outpost (3x); Expedition 1 (5x); Expedition 2 (5x); Expedition 3 (5x); Expedition 4 (5x)
Advanced Mechanical ComponentsRRefined Material1,75051x Mechanical Components, 1x Steel SpringGunsmith 3 (5x); Expedition 5 (5x)
Alarm ClockRRecyclable1,00036x Plastic Parts, 1x ProcessorNo use listed
Angled Grip IIIRMods5,00012x Duct Tape, 1x Mod ComponentsNo use listed
AntisepticRRefined Material1,000510x ChemicalsMedical Lab 3 (8x); Quest Doctor's Orders (2x); Also a Vita Shot and Vita Spray ingredient (recipe sources, Chapter 13).
ARC CircuitryRTopside Material1,00052x ARC AlloyRefiner 3 (10x); Quest Nothing Ventured (6x); Expedition 5 (20x)
ARC CoolantRRecyclable1,000316x ChemicalsNo use listed
ARC Flex RubberRRecyclable1,000316x Rubber PartsNo use listed
ARC Motion CoreRTopside Material1,00052x ARC AlloyRefiner 2 (5x); Quest Nothing Ventured (6x); Expedition 4 (20x)
ARC Performance SteelRRecyclable1,000312x Metal PartsQuest To The Skies (1x); Trophy Display (10x)
ARC Synthetic ResinRRecyclable1,000314x Plastic PartsQuest To The Skies (1x); Trophy Display (10x)
ARC Thermo LiningRRecyclable1,000316x FabricQuest To The Skies (1x)
BanjoRQuick UseNot published1cannotNo use listed
Bicycle PumpRRecyclable2,00034x Canister, 10x Metal PartsQuest The League (1x)
Blaze GrenadeRQuick Use1,60054x Metal Parts, 2x OilNo use listed
Blaze Grenade TrapRQuick Use1,0003cannotNo use listed
Blue Gate Cellar KeyRKey1001cannotNo use listed
Blue Gate Communication Tower KeyRKey1001cannotNo use listed
Broken FlashlightRRecyclable1,00032x Battery, 6x Metal PartsNo use listed
Broken Guidance SystemRRecyclable2,00034x ProcessorExpedition 3 (1x)
Broken Handheld RadioRRecyclable2,00033x Sensors, 2x WiresNo use listed
Broken TaserRRecyclable1,00032x Battery, 2x WiresNo use listed
Buried City Hospital KeyRKey1001cannotNo use listed
CalculatorRTopside Material64032x Plastic Parts, 1x WiresResearch Station 2 (3x)
CandleberriesRNature460102x Assorted SeedsNo use listed
Colorful ShoesRTrinket3,0003cannotNo use listed
Combat Mk. 2RAugment2,00011x Electrical Components, 1x MagnetNo use listed
Comet IgniterRRecyclable1,00032x ARC Alloy, 2x Crude ExplosivesQuest Collision Course (1x); Quest Nothing Ventured (3x)
Compensator IIIRMods5,00011x Mod Components, 2x WiresNo use listed
CoolantRRecyclable1,00035x Chemicals, 2x OilNo use listed
Cooling CoilRRecyclable1,00036x Chemicals, 2x Steel SpringExpedition 2 (4x)
Cooling FanRRecyclable2,000314x Plastic Parts, 4x WiresExpedition 1 (5x)
Cracked BioscannerRRecyclable1,00033x Battery, 3x Rubber PartsMedical Lab 2 (2x)
Dam Controlled Access Zone KeyRKey1001cannotNo use listed
Dam Testing Annex KeyRKey1001cannotNo use listed
Damaged Heat SinkRRecyclable1,00036x Metal Parts, 2x WiresUtility Station 2 (2x)
DefibrillatorRQuick Use1,00031x Moss, 1x Plastic PartsNo use listed
Desk LampRTrinket2,0001cannotNo use listed
Differential MicrophoneRRecyclable1,00031x Speaker Component, 2x WiresResearch Station 3 (3x)
Diving GogglesRRecyclable640312x Rubber PartsNo use listed
Dog CollarRRecyclable64038x Fabric, 1x Metal PartsScrappy 2 (1x)
Doodly DuckRTrinket3,00015cannotNo use listed
Energy ClipRAmmunition2005cannotSell conflict: wiki lists 200, ARDB lists 1,000, unresolved. Energy weapons consume a whole clip per charge (ARDB).
Epoxy BucketRRecyclable1,00058x ChemicalsNo use listed
Equatorial SundialRTrinket3,0003cannotNo use listed
Exodus Technical HandbookRResearch Item1,0005cannotResearch Station 3 (3x)
Expired RespiratorRRecyclable64034x Fabric, 8x Rubber PartsSoul's Offering (1x); Trophy Display (3x)
Explosive CompoundRRefined Material1,00052x Crude ExplosivesExplosives Station 3 (5x)
Explosive MineRQuick Use1,50032x Oil, 1x SensorsNo use listed
Extended Barrel IIRMods3,00011x Mechanical Components, 1x WiresNo use listed
Extended Light Mag IIIRMods5,00011x Mod Components, 2x Steel SpringNo use listed
Extended Medium Mag IIIRMods5,00011x Mod Components, 2x Steel SpringNo use listed
Extended Shotgun Mag IIIRMods5,00011x Mod Components, 2x Steel SpringNo use listed
Film ReelRTrinket2,0003cannotNo use listed
Fine WristwatchRTrinket3,0003cannotNo use listed
Firefly BurnerRRecyclable1,00032x ARC Alloy, 2x Crude ExplosivesQuest Test Case (1x); Expedition 3 (5x)
Fireworks BoxRQuick Use2,00011x Explosive CompoundNo use listed
Flashy DuckRTrinket3,00015cannotNo use listed
Flow ControllerRRecyclable3,00031x Advanced Mechanical Components, 1x SensorsQuest Snap And Salvage (1x)
Frequency Modulation BoxRRecyclable3,00031x Advanced Electrical Components, 1x Speaker ComponentExpedition 2 (5x)
Fried MotherboardRRecyclable2,00032x Electrical Components, 5x Plastic PartsUtility Station 3 (3x)
Frosty DuckRTrinket3,00015cannotNo use listed
Frying PanRRecyclable64038x Metal PartsNo use listed
Glitched ARC Phased ArrayRRecyclable2,00013x ARC Alloy, 2x SensorsNo use listed
Hand DrillRTopside Material64031x Mechanical ComponentsNo use listed
HeadphonesRRecyclable1,00037x Rubber Parts, 1x Speaker ComponentNo use listed
Heavy Fuze GrenadeRQuick Use1,60031x Oil, 2x Rubber PartsNo use listed
Heavy Gun PartsRTopside Material70052x Simple Gun PartsNo use listed
Hornet DriverRRecyclable1,00031x ARC Alloy, 1x Electrical ComponentsGear Bench 2 (5x); Quest Test Case (1x); Quest The Trifecta (2x); Trophy Display (15x)
HumidifierRRecyclable1,00032x Canister, 2x WiresExpedition 1 (5x)
Industrial BatteryRRecyclable1,00032x Battery, 7x ChemicalsGear Bench 3 (3x); Quest Taking Stock (3x)
Industrial ChargerRRecyclable1,00035x Metal Parts, 1x Voltage ConverterExpedition 3 (3x); Expedition 4 (3x)
Industrial MagnetRRecyclable1,00032x Magnet, 4x Metal PartsNo use listed
Integrated DefibrillatorRQuick Use01cannotAugment-integrated (Tactical Mk. 3 (Revival)); not standalone loot.
Jolt MineRQuick Use85031x Battery, 2x Plastic PartsNo use listed
Laboratory ReagentsRRecyclable2,000316x Chemicals, 3x Crude ExplosivesExplosives Station 3 (3x)
Launcher AmmoRAmmunition25024cannotNo use listed
Light Gun PartsRTopside Material70052x Simple Gun PartsNo use listed
Looting Mk. 2RAugment2,00011x Electrical Components, 1x MagnetNo use listed
Medium Gun PartsRTopside Material70052x Simple Gun PartsNo use listed
Medium ShieldRShield2,00011x ARC CircuitryNo use listed
MicroscopeRRecyclable3,00031x Advanced Mechanical Components, 3x MagnetNo use listed
Mini CentrifugeRRecyclable3,00031x Advanced Mechanical Components, 2x CanisterNo use listed
Mod ComponentsRRefined Material1,75051x Mechanical Components, 1x Steel SpringNo use listed
MossRTopside Material500103x Assorted SeedsAlso a Defibrillator ingredient (recipe sources, Chapter 13).
MotorRRecyclable2,00032x Mechanical Components, 2x OilRefiner 3 (3x)
Mountaineer's DetectorRQuick Use2,000Not publishedcannotNo use listed
Music AlbumRTrinket3,0003cannotNo use listed
Music BoxRTrinket5,0003cannotNo use listed
Muzzle Brake IIIRMods5,00011x Mod Components, 2x WiresNo use listed
Pendola Pass Railyard KeyRKey100Not publishedcannotNo use listed
Pendola Pass Train Station KeyRKey100Not publishedcannotNo use listed. Key Planner flags this key not verified: treat these stats as single-source
Playing CardsRTrinket5,0003cannotNo use listed
Polluted Air FilterRRecyclable1,00036x Fabric, 2x OilNo use listed
Portable TVRRecyclable2,00012x Battery, 6x WiresQuest Movie Night (1x); Expedition 4 (1x)
Power BankRRecyclable1,00032x Battery, 2x WiresNo use listed
Power CableRRecyclable1,00034x WiresGear Bench 2 (3x)
ProcessorRTopside Material50051x Plastic Parts, 1x WiresNo use listed
ProjectorRRecyclable1,00031x Processor, 2x WiresNo use listed
RadioRRecyclable1,00031x Sensors, 1x Speaker ComponentExpedition 5 (2x)
Radio RelayRRecyclable3,00032x Sensors, 2x Speaker ComponentNo use listed
Raider Hatch KeyRKey2,0001cannotNo use listed
Railway LanternRTrinket3,0003cannotSoul's Offering (2x)
Red Coral JewelryRTrinket5,0003cannotNo use listed
Remote ControlRRecyclable1,00037x Plastic Parts, 1x SensorsNo use listed
Rocket ThrusterRRecyclable2,00036x Metal Parts, 2x Synthesized FuelNo use listed
RosaryRTrinket2,0003cannotNo use listed
Rotary EncoderRRecyclable3,00032x Electrical Components, 2x ProcessorQuest With a View (1x)
Rubber PadRRecyclable1,000318x Rubber PartsNo use listed
Ruined AccordionRRecyclable2,000318x Rubber Parts, 3x Steel SpringNo use listed
Ruined Riot ShieldRRecyclable1,000310x Plastic Parts, 6x Rubber PartsNo use listed
Rusted GearRRecyclable2,00032x Mechanical Components, 4x Metal PartsGunsmith 3 (3x)
Rusted Shut Medical KitRRecyclable2,00031x Antiseptic, 2x SyringeMedical Lab 3 (3x)
Rusted ToolsRRecyclable1,00038x Metal Parts, 1x Steel SpringGunsmith 2 (3x)
Sample CleanerRRecyclable3,000314x Assorted Seeds, 2x Electrical ComponentsNo use listed
SensorsRTopside Material50051x Metal Parts, 1x WiresExpedition 1 (20x)
Sentinel Firing CoreRRecyclable2,00032x ARC Alloy, 2x Mechanical ComponentsGunsmith 3 (4x); Quest Wires Crossed (1x)
Shotgun Choke IIIRMods5,00011x Mod Components, 2x WiresNo use listed
ShowstopperRQuick Use2,10051x Electrical Components, 1x Voltage ConverterNo use listed
Shredder GyroRRecyclable2,00032x ARC Alloy, 2x Mechanical ComponentsTrophy Display (5x); Expedition 2 (10x)
Signal AmplifierRRecyclable3,00032x Electrical Components, 2x Voltage ConverterNo use listed
Silencer IIRMods5,00011x Mod Components, 2x WiresNo use listed
Silver Teaspoon SetRTrinket3,0003cannotNo use listed
Smoke GrenadeRQuick Use1,00051x Canister, 2x ChemicalsNo use listed
Smoke Grenade TrapRQuick Use6403cannotNo use listed
Spaceport Container Storage KeyRKey1001cannotNo use listed
Spaceport Control Tower KeyRKey1001cannotNo use listed
Speaker ComponentRTopside Material50052x Plastic Parts, 3x Rubber PartsExpedition 4 (15x); Expedition 5 (15x)
SpectrometerRRecyclable3,00031x Advanced Electrical Components, 1x SensorsNo use listed
Spring CushionRRecyclable2,00032x Durable Cloth, 2x Steel SpringNo use listed
Stable Stock IIIRMods5,00012x Duct Tape, 1x Mod ComponentsNo use listed
StatuetteRTrinket3,0003cannotNo use listed
Steel CableRRecyclable27051x WiresNo use listed
Stella Montis Security Checkpoint KeyRKey1001cannotNo use listed
Sterilized BandageRQuick Use2,00031x Antiseptic, 1x FabricNo use listed
Surge CoilRQuick Use2,10031x Electrical Components, 1x SensorsNo use listed
Surge Shield RechargerRQuick Use1,20051x Electrical ComponentsNo use listed
Surveyor VaultRRecyclable1,00031x ARC Alloy, 1x Mechanical ComponentsMedical Lab 3 (5x); Quest Mixed Signals (1x); Quest Wires Crossed (1x); Trophy Display (5x)
Synthesized FuelRTopside Material70051x Oil, 1x Plastic PartsExplosives Station 2 (3x)
SyringeRTopside Material50052x Chemicals, 3x Plastic PartsQuest Doctor's Orders (1x); Also a Vita Shot ingredient (recipe sources, Chapter 13).
Tactical Mk. 2RAugment2,00011x Electrical Components, 1x MagnetNo use listed
Tagging GrenadeRQuick Use1,00031x Plastic Parts, 1x SensorsNo use listed
Telemetry TransceiverRRecyclable3,00031x Advanced Electrical Components, 1x ProcessorNo use listed
Tether LauncherRQuick UseNot published11x Cable Stripper, 1x RopeNo use listed
ThermostatRRecyclable1,00037x Rubber Parts, 1x SensorsNo use listed
ToasterRRecyclable1,00035x Plastic Parts, 3x WiresRefiner 2 (3x)
Torn BlanketRRecyclable640312x FabricNo use listed
TrailblazerRQuick Use2,20032x Crude ExplosivesNo use listed
Trigger 'NadeRQuick Use1,00031x Chemicals, 1x ProcessorNo use listed
Turbo PumpRRecyclable2,00031x Mechanical Components, 3x OilNo use listed
Unusable WeaponRRecyclable2,00034x Metal Parts, 5x Simple Gun PartsNo use listed
VaseRTrinket3,0003cannotNo use listed
"Velocity" Ship ModelRTrinket3,0003cannotNo use listed
Vertical Grip IIIRMods5,00012x Duct Tape, 2x Mechanical ComponentsNo use listed
Vita ShotRQuick Use2,20034x Chemicals, 1x SyringeNo use listed
Voltage ConverterRTopside Material50051x Rubber Parts, 1x WiresExpedition 5 (10x)
Wasp DriverRRecyclable64031x ARC Alloy, 1x Electrical ComponentsGunsmith 2 (8x); Quest The Trifecta (2x); Trophy Display (20x)
Water FilterRRecyclable1,00033x Canister, 2x Rubber PartsNo use listed
Water PumpRRecyclable1,00034x Metal Parts, 2x OilNo use listed
ZiplineRQuick Use1,00031x Steel CableNo use listed

Epic: all 68 items

ItemRTypeSellStackRecycles toUsed for
Amplified FragmentsETopside Material50050cannotNo use listed
ARC Conductive CouplerETopside Material1001cannotQuest Sizing Things Up (1x)
ARC Data ModuleEResearch Item2,0003cannotResearch Station 4 (3x)
ARC Insulated CouplerETopside Material1001cannotNo use listed
ARC Plated CouplerETopside MaterialNot published1cannotNo use listed
Arcade DuckETrinket7,00015cannotNo use listed
Archive Desk LampETrinket5,0001cannotNo use listed
Assessor MatrixERecyclable5,00013x Advanced ARC Powercell, 1x Advanced Mechanical ComponentsNo use listed
Bastion CellERecyclable3,00031x Advanced Mechanical Components, 3x ARC AlloyGear Bench 3 (6x); Quest Settled in Full (1x); Expedition 5 (5x); Trophy Display (5x)
Blue Gate Confiscation Room KeyEKey1001cannotNo use listed
Bombardier CellERecyclable3,00031x Advanced Mechanical Components, 3x ARC AlloyRefiner 3 (6x); Expedition 3 (2x); Trophy Display (8x)
Breathtaking Snow GlobeETrinket7,0001cannotExpedition 3 (3x)
Bully FragmenterERecyclable5,0003cannotResearch Station 3 (6x); Quest Bait, Fetch, Blast (1x)
Buried City Town Hall KeyEKey1001cannotNo use listed
Combat Mk. 3 (Aggressive)EAugment5,00011x Advanced Electrical Components, 1x ProcessorNo use listed
Combat Mk. 3 (Flanking)EAugment5,00011x Advanced Electrical Components, 1x ProcessorNo use listed
Complex Gun PartsETopside Material3,00033x Simple Gun PartsNo use listed
Dam Control Tower KeyEKey1001cannotNo use listed
DeadlineEQuick Use6,00011x ARC Circuitry, 1x Explosive CompoundNo use listed
Emperor BeaconEQuick UseNot published3cannotNo use listed
Exodus ModulesETopside Material2,75032x Magnet, 2x ProcessorExpedition 1 (1x); Expedition 2 (1x); Expedition 3 (1x); Expedition 4 (2x); Trophy Display (5x)
Extended Barrel IIIEMods5,00011x Mod Components, 1x WiresNo use listed
Familiar DuckETrinket7,00015cannotNo use listed
Fancy PlateETrinket7,0003cannotSoul's Offering (2x)
Fluted Rotor CoreETopside Material5,0003cannotNo use listed
Fossilized LightningENature4,00013x Explosive CompoundNo use listed
Geiger CounterERecyclable3,50033x Battery, 1x Exodus ModulesTrophy Display (3x)
Glitched ARC Light RingERecyclable3,00011x Advanced Electrical Components, 3x ARC AlloyNo use listed
Heavy ShieldEShield5,50012x ARC Circuitry, 1x Voltage ConverterNo use listed
Horizontal GripEMods7,00012x Duct Tape, 1x Mod ComponentsNo use listed
Insulation RollERecyclableNot published32x Durable ClothSoul's Offering (1x); Soul's Offering count conflict: wiki Uses says 1x; Destructoid's stage guide says 6x, unresolved.
Ion SputterERecyclable6,00031x Exodus Modules, 4x Voltage ConverterQuest With a View (1x); Expedition 2 (3x)
Lance's Mixtape (5th Edition)ETrinket10,0003cannotExpedition 5 (3x)
Laser LevelETopside Material2,00032x Mechanical Components, 2x Steel SpringNo use listed
Leaper Pulse UnitERecyclable3,00031x Advanced Mechanical Components, 3x ARC AlloyUtility Station 3 (4x); Quest Into The Fray (1x); Expedition 1 (3x); Expedition 2 (3x); Trophy Display (10x)
Lightweight StockEMods5,00011x Duct Tape, 1x Mod ComponentsNo use listed
Looting Mk. 3 (Cautious)EAugment5,00011x Advanced Electrical Components, 1x ProcessorNo use listed
Looting Mk. 3 (Safekeeper)EAugment5,00011x Advanced Electrical Components, 1x ProcessorNo use listed
Looting Mk. 3 (Survivor)EAugment5,00011x Advanced Electrical Components, 1x ProcessorNo use listed
Magnetic AcceleratorERefined Material5,50031x Advanced Mechanical Components, 1x ARC Motion CoreGunsmith 3 (3x); Expedition 1 (3x); Expedition 5 (3x); Trophy Display (10x)
MagnetronERecyclable6,00031x Magnetic Accelerator, 1x Steel SpringQuest Snap And Salvage (1x)
Mask FragmentETrinket7,0003cannotSoul's Offering (1x)
Padded StockEMods5,00011x Duct Tape, 1x Mod ComponentsNo use listed
Pendola Pass Observatory KeyEKey1001cannotNo use listed
Photoelectric CloakEQuick Use5,00011x Advanced Electrical Components, 1x Speaker ComponentNo use listed
Pneumatic ActuatorETopside Material5,0003cannotNo use listed
Power RodERefined Material5,00031x Advanced Electrical Components, 1x ARC CircuitryQuest Tribute To Toledo (1x)
Powered DescenderEQuick Use10,00011x Advanced Electrical Components, 1x ARC CircuitryNo use listed
Pressure RegulatorETopside Material5,0003cannotNo use listed
Radial PressETopside Material3,00031x Advanced Mechanical ComponentsGunsmith 3 (3x)
Riven Tides Secure Storage KeycardEKey100Not publishedcannotNo use listed
Rocketeer DriverERecyclable3,00032x Advanced Electrical Components, 3x ARC AlloyExplosives Station 3 (3x); Quest Out of the Shadows (1x); Quest Nothing Ventured (3x); Expedition 5 (3x); Trophy Display (8x)
Shotgun SilencerEMods5,00011x Mod Components, 1x WiresNo use listed
Silencer IIIEMods7,00011x Mod Components, 3x WiresNo use listed
"Sirena Dorata" Ship ModelETrinket7,0003cannotExpedition 4 (2x)
Spectrum AnalyzerERecyclable3,50031x Exodus Modules, 1x SensorsNo use listed
Stella Montis Archives KeyEKey1001cannotNo use listed
Stencil PartsEBasic Material1500cannotNo use listed
Tactical Mk. 3 (Defensive)EAugment5,00011x Advanced Electrical Components, 1x ProcessorNo use listed
Tactical Mk. 3 (Healing)EAugment5,00011x Advanced Electrical Components, 1x ProcessorNo use listed
Tactical Mk. 3 (Revival)EAugment5,00011x Advanced Electrical Components, 1x ProcessorNo use listed
Tactical Mk. 3 (Smoke)EAugment5,00011x Advanced Electrical Components, 1x ProcessorNo use listed
TellurionETrinket7,0001cannotNo use listed
Thermal ShakerERecyclable3,00032x Calculator, 2x Electrical ComponentsResearch Station 4 (3x)
Turbine CompressorERecyclable5,00031x ARC Circuitry, 1x ARC Motion CoreExpedition 4 (5x)
Vaporizer RegulatorERecyclable6,00031x Advanced Electrical Components, 2x ARC CircuitryExpedition 4 (3x)
Vita SprayEQuick Use3,40011x Antiseptic, 1x CanisterNo use listed
WolfpackEQuick Use6,00011x ARC Motion Core, 1x Explosive CompoundNo use listed

Legendary: all 15 items

ItemRTypeSellStackRecycles toUsed for
Acoustic GuitarLQuick Use7,00014x Metal Parts, 6x WiresNo use listed
Anvil SplitterLMisc7,000Not published5x Amplified FragmentsType conflict: the wiki files it as Misc; OP.GG and ARDB file it as a Modification and give a different recycle yield (1x Mod Components, 1x Processor).
Bronze StatuetteLTrinket10,00025cannotNo use listed
Elephant ObeliskLTrinket10,0001cannotNo use listed
Emperor Gateway ConduitLKey1,0001cannotNo use listed
Emperor ModulatorLTopside Material7,0001cannotGunsmith 3 (1x)
Frigate Diagnostic NodeLResearch Item3,000Not publishedcannotNo use listed
Frigate InductorLTopside Material7,00012x Advanced ARC Powercell, 2x ARC CircuitryResearch Station 4 (1x)
Glitched ARC CircuitryLRecyclable5,00016x ARC Alloy, 1x Exodus ModulesNo use listed
Kinetic ConverterLMods7,00012x Duct Tape, 1x Mod ComponentsNo use listed
"Leviathan's Crown" Ship ModelLTrinket10,0001cannotNo use listed
Matriarch ReactorLRecyclable11,00011x Magnetic Accelerator, 1x Power RodQuest Nothing Gained (1x); Trophy Display (3x)
MRI DuckLTrinket10,00015cannotNo use listed
Queen ReactorLRecyclable11,00011x Magnetic Accelerator, 1x Power RodQuest Nothing Gained (1x); Trophy Display (3x)
Snap HookLQuick Use14,00011x Power Rod, 3x RopeNo use listed

Amplified: all 5 items

ItemRTypeSellStackRecycles toUsed for
Amplification Module Mk. IAmpTopside Material7,0001cannotNo use listed
Amplification Module Mk. IIAmpTopside Material7,0001cannotNo use listed
Amplification Module Mk. IIIAmpTopside Material7,0001cannotNo use listed
Amplification Module Mk. IVAmpTopside Material7,0001cannotNo use listed
Amplification Module Mk. VAmpTopside Material7,0001cannotNo use listed

Count check, done against the census at the top of this chapter: the four tables above hold 162 Rare, 68 Epic, 15 Legendary and 5 Amplified entries, 250 in total. With the 199 Common and Uncommon rows above, the 90 blueprints in Chapter 13 and the 1 unrated key below, the directory covers all 540 loot items.

Colorful Shoes: the wiki database holds three colour variants, Rare (sell 3,000, stack 3), Epic (7,000, stack 1) and Legendary (10,000, stack 1). Its Loot table renders Colorful Shoes as a single entry, so it is counted once here, as Rare, exactly as the census counts it; the Epic and Legendary variants are not separate census entries. Bronze Statuette (Legendary, 10,000, stack 25) is the 2.3.0 Expedition Vault refund currency; no exchange rate is published.

Unrated: 1 item

The wiki Loot table gives this key no rarity at all. It is counted in the 540, in no rarity table above.

ItemRTypeSellStackRecycles toUsed for
Expired Security CodeNoneKey10Not publishedcannotNo use listed

Weapons: all 26 base weapons by class

Classes from the wiki Weapons page; rarities from Beebom's all-weapons table, spot-checked against ARDB. Ammo type in brackets in the research; most weapons exist at tiers I to IV, upgraded at the Gunsmith, and tier IV can be Amplified. Totals: Common 5, Uncommon 5, Rare 7, Epic 5, Legendary 4. Rarity conflicts, labelled: Anvil is Uncommon per Beebom, Grindout and ARDB, Common per an old Fandom trader table. Ferro, Hairpin, Kettle and Stitcher are Common per ARDB, Beebom and MetaForge, Uncommon per the old Fandom list. The Common and Uncommon values are used here, with two or more sources each.

ClassWeapons (rarity, ammo)
Assault Rifle (5)Kettle (Common, Light) · Rattler (Common, Medium) · Arpeggio (Uncommon, Medium) · Tempest (Epic, Medium) · Bettina (Epic, Heavy)
Battle Rifle (4)Ferro (Common, Heavy) · Stiletto (Uncommon, Light) · Renegade (Rare, Medium) · Aphelion (Legendary, Energy Clip)
SMG (3)Stitcher (Common, Light) · Canto (Rare, Medium) · Bobcat (Epic, Light)
Shotgun (3)Il Toro (Uncommon, Shotgun) · Vulcano (Epic, Shotgun) · Dolabra (Legendary, Energy Clip)
Pistol (3)Hairpin (Common, Light) · Burletta (Uncommon, Light) · Venator (Rare, Medium)
Hand Cannon (2)Anvil (Uncommon, Heavy) · Bantam (Rare, Heavy). Beebom files Bantam under Pistols; the wiki classes it Hand Cannon
LMG (1)Torrente (Rare, Medium). OP.GG files Equalizer as LMG; the wiki classes Equalizer as Special
Sniper Rifle (2)Osprey (Rare, Medium) · Jupiter (Legendary, Energy Clip)
Special (3)Rascal (Rare, Launcher) · Hullcracker (Epic, Launcher) · Equalizer (Legendary, Energy Clip)

Weapon mods: all 38

All mods stack 1 and sell at the tier price shown. Honest flag: no database publishes a per-mod compatibility list. The wiki Weapons page lists mod slots per weapon (Muzzle, Underbarrel, Magazine, Stock, Shotgun Muzzle, Tech Mod). The slot families below are inferred from mod names plus the one documented special case (Anvil Splitter fits only the Anvil). Treat them as inferred, not published fact. Count: 11 tiered families of 3 (33) plus Horizontal Grip, Lightweight Stock, Padded Stock, Shotgun Silencer and Kinetic Converter = 38. Anvil Splitter is the 39th mod-like item if counted, and the wiki files it under Misc.

ModRaritySellSlot family (inferred)
Angled Grip I / II / IIIC / U / R640 / 2,000 / 5,000Underbarrel (grip)
Vertical Grip I / II / IIIC / U / R640 / 2,000 / 5,000Underbarrel (grip)
Horizontal GripEpic7,000Underbarrel (grip)
Compensator I / II / IIIC / U / R640 / 2,000 / 5,000Muzzle
Muzzle Brake I / II / IIIC / U / R640 / 2,000 / 5,000Muzzle
Silencer I / II / IIIU / R / E2,000 / 5,000 / 7,000Muzzle
Extended Barrel I / II / IIIU / R / E1,000 / 3,000 / 5,000Barrel (tech)
Extended Light Mag I / II / IIIC / U / R640 / 2,000 / 5,000Magazine (Light-ammo guns)
Extended Medium Mag I / II / IIIC / U / R640 / 2,000 / 5,000Magazine (Medium-ammo guns)
Extended Shotgun Mag I / II / IIIC / U / R640 / 2,000 / 5,000Magazine (shotguns)
Stable Stock I / II / IIIC / U / R640 / 2,000 / 5,000Stock
Lightweight StockEpic5,000Stock
Padded StockEpic5,000Stock
Shotgun Choke I / II / IIIC / U / R640 / 2,000 / 5,000Shotgun muzzle
Shotgun SilencerEpic5,000Shotgun muzzle
Kinetic ConverterLegendary7,000Tech mod
Anvil SplitterLegendary7,000Anvil only. CONFLICT: wiki files it as Misc, OP.GG and ARDB as Modification; wiki recycle is 5x Amplified Fragments, ARDB says 1x Mod Components + 1x Processor

Augments: all 16, with full slot grids

Slots are shown as All items / Quick Use / Safe Pocket, then special slots and ability. All augments stack 1. Safe Pockets matter: Looting Mk. 2 carries 2, Looting Mk. 3 (Flanking), Tactical Mk. 3 (Revival) and Tactical Mk. 3 (Smoke) carry 2, and Looting Mk. 3 (Survivor) and Tactical Mk. 3 (Healing) carry 3. Looting Mk. 3 (Safekeeper) is the special case: its Safe Pocket accepts any item type. Recycling: Mk. 1 augments give 3 Plastic Parts + 3 Rubber Parts; Mk. 2 give 1 Electrical Components + 1 Magnet; Mk. 3 give 1 Advanced Electrical Components + 1 Processor; Free Loadout gives 6 Plastic Parts + 6 Rubber Parts.

AugmentRSellWeight limitShieldsSlots (All / QU / Safe)Special slots and ability
Free Loadout AugmentC66035 kgLight14 / 4 / 0Free-loadout only
Combat Mk. 1U64045 kgL/M16 / 4 / 1None
Looting Mk. 1U64050 kgLight18 / 4 / 1None
Tactical Mk. 1U64040 kgL/M15 / 5 / 1None
Combat Mk. 2R2,00055 kgL/M/H18 / 4 / 1+1 Grenade; regen 1 HP/5 s (pauses 30 s after damage)
Looting Mk. 2R2,00060 kgLight22 / 4 / 2+3 Trinket; shakes off Ticks after 1 s
Tactical Mk. 2R2,00045 kgL/M17 / 5 / 1+1 Deployable; deploys small smoke on shield break
Combat Mk. 3 (Aggressive)E5,00065 kgL/M/H18 / 4 / 1+2 Grenade; regen 2 HP/5 s
Combat Mk. 3 (Flanking)E5,00060 kgL/M20 / 5 / 2+3 Deployable; stowed Pistols and Hand Cannons equip 33% faster
Looting Mk. 3 (Cautious)E5,00070 kgLight24 / 5 / 2Integrated Binoculars; auto weak Adrenaline Shot on shield break
Looting Mk. 3 (Safekeeper)E5,00065 kgL/M/H18 / 4 / 1Safe Pocket accepts any item type; +2 Trinket-type pockets
Looting Mk. 3 (Survivor)E5,00080 kgL/M20 / 5 / 3+1 Deployable; while downed and stationary, regen to 75% downed HP
Tactical Mk. 3 (Defensive)E5,00060 kgL/M/H20 / 5 / 1Integrated Shield Recharger; Shield Rechargers usable while running
Tactical Mk. 3 (Healing)E5,00055 kgL/M16 / 4 / 3+3 Healing slots; on revive, healing cloud +20 HP (30 s cooldown)
Tactical Mk. 3 (Revival)E5,00065 kgLight16 / 5 / 2Integrated Defibrillator; regen 1 HP/5 s
Tactical Mk. 3 (Smoke)E5,00050 kgL/M19 / 5 / 2+2 Deployable; deploys small smoke on shield break

Shields: exactly 3

ShieldRaritySellChargeMitigationMovement penaltyWeightRecycles to
Light ShieldUncommon6404040%None5.04x Plastic Parts
Medium ShieldRare2,0007042.5%5%7.01x ARC Circuitry
Heavy ShieldEpic5,50090 (post-2.3.0)52.5%15%9.01x Voltage Converter, 2x ARC Circuitry

CONFLICT, labelled: the wiki Shields page still shows Heavy Shield charge as 80, but Update 2.3.0 patch coverage (27 Oct 2026) raised it 80 to 90. This guide publishes 90, labelled post-2.3.0. An old Fandom equipment page shows pre-launch numbers (50 / 80 / 120 charge); ignore it.

Quick Use numbers: healing, shield and stamina

Effects from the wiki Quick Use page, cross-checked against two healing guides; the numbers agree across all three. The headline items: a Vita Shot is +50 health instantly, and a Surge Shield Recharger is +50 shield instantly.

ItemEffectRSell
BandageHeal 2 HP/s for 10 s (20 HP)C250
Herbal BandageHeal 3.5 HP/s for 10 s (35 HP)U900
Sterilized BandageHeal 5 HP/s for 10 s (50 HP)R2,000
Vita Shot+50 HP instant (4 s use)R2,200
Vita SprayHeal 10 HP/s channelled, up to 150 HP; usable on alliesE3,400
DefibrillatorRevives a downed raider at 50 HPR1,000
FabricHeal 0.4 HP/s for 25 s (10 HP), emergency onlyC50
Agave / Moss / ResinHeal 1 HP/s for 10 s (Nature items)U / R / C1,000 / 500 / 1,000
Mushroom / Expired Pasta+15 HP instant (Nature / Trinket)U / C1,000 / 1,000
Fruit Mix+25 HP instant, plus staminaU1,800
Adrenaline ShotFull stamina + 5 stamina/s and +100 max stamina, 10 sC300
Agave Juice5 stamina/s for 10 s (one guide notes a -5 HP/s trade-off, single source, ezg.com)C1,800
Apricot / Olives and other Nature foods+20 stamina instantU640
ARC PowercellShield regen 2/s for 10 s (also a material)C270
Shield RechargerShield regen 4/s for 10 sU520
Surge Shield Recharger+50 shield instantR1,200

Throwables, traps and gadgets: the rest of Quick Use

Grenades and throwables

  • Light Impact Grenade (C, 270), Li'l Smoke Grenade (C, 300), Gas Grenade (C, 270), Firecracker (C, 270), Remote Raider Flare (C, 270; also Soul's Offering 10x), Snowball (C, 10, novelty)
  • Shrapnel Grenade (U, 800; 60 damage, 6 m radius, ARDB), Snap Blast Grenade (U, 800), Seeker Grenade (U, 640), Lure Grenade (U, 1,000), Yank Grenade (U, 550)
  • Smoke Grenade (R, 1,000), Tagging Grenade (R, 1,000), Trigger 'Nade (R, 1,000), Trailblazer (R, 2,200), Blaze Grenade (R, 1,600; burn 5/s, 10 s, 10 m radius, ARDB), Heavy Fuze Grenade (R, 1,600), Fireworks Box (R, 2,000; Soul's Offering finale item), Showstopper (R, 2,100), Surge Coil (R, 2,100)
  • Wolfpack (E, 6,000, cluster homing)

Mines, traps and gadgets

  • Mines and traps: Gas Mine (C, 270), Gas Grenade Trap (C, 300), Pulse Mine (U, 470), Lure Grenade Trap (U, 1,000), Jolt Mine (R, 850), Explosive Mine (R, 1,500), Blaze Grenade Trap (R, 1,000), Smoke Grenade Trap (R, 640), Deadline (E, 6,000)
  • Gadgets: Binoculars (C, 640), Basic Camera (U, 640), Advanced Camera (R, 1,000; 2.3.0 added Color Push and black and white filters), Recorder (U, 1,000), Shaker (U, 1,000), Harmonica (U, no sell price), Banjo (R, no sell price), Acoustic Guitar (L, 7,000)
  • Utility: Barricade Kit (U, 640), Door Blocker (C, 270), Crash Mat (U, 1,200), Noisemaker (C, 640), Grappling Hook (U, 1,200), Tether Launcher (R, no sell price), Powered Descender (E, 10,000), Snap Hook (L, 14,000), Photoelectric Cloak (E, 5,000), Flame Spray (U, 2,000), Zipline (R, 1,000), White Flag (C, 640), four Light Sticks (C, 150 each), Dockmaster's Detector (U, 1,000, Riven Tides event), Mountaineer's Detector (R, 2,000), Emperor Beacon (E, no sell price)

Hard damage and radius numbers are published for only a few of these (Blaze Grenade and Shrapnel Grenade, via ARDB per-item pages). For everything else, no database publishes damage or radius numbers, and this guide does not invent them. Firefly Burner is a Recyclable, not Quick Use; since 2.3.0 it activates on throw or impact.

Ammunition: exactly 6 types

Confirmed by the wiki Loot table and the ARDB index. No ammunition can be recycled. Energy weapons (Aphelion, Dolabra, Jupiter, Equalizer) consume a whole Energy Clip per charge, per ARDB.

AmmoRSellStack
Light AmmoC4100
Medium AmmoC680
Heavy AmmoC1260
Shotgun AmmoC2020
Launcher AmmoR25024
Energy ClipR200 (wiki) ⚠ ARDB lists 1,000, unresolved5

Workshop upgrade costs: every station, every level

Core stations cap at Level 3, Scrappy caps at Level 5, the new Research Station caps at Level 4, and the Workbench is Level 1 only with no upgrade. Every cost below was cross-checked line by line against the wiki Loot Uses column. Scrappy Level 3 and Level 4 sit in the Level 3 column because Scrappy has five levels, not three.

StationLevel 1Level 2Level 3Level 4
Gunsmith20x Metal Parts, 30x Rubber Parts3x Rusted Tools, 5x Mechanical Components, 8x Wasp DriverCONFLICT, two cost sets, both shown below-
Gear Bench25x Plastic Parts, 30x Fabric3x Power Cable, 5x Electrical Components, 5x Hornet Driver3x Industrial Battery, 5x Advanced Electrical Components, 6x Bastion Cell-
Medical Lab50x Fabric, 6x ARC Alloy2x Cracked Bioscanner, 5x Durable Cloth, 8x Tick Pod3x Rusted Shut Medical Kit, 8x Antiseptic, 5x Surveyor Vault-
Explosives Station50x Chemicals, 6x ARC Alloy3x Synthesized Fuel, 5x Crude Explosives, 5x Pop Trigger3x Laboratory Reagents, 5x Explosive Compound, 3x Rocketeer Driver-
Utility Station50x Plastic Parts, 6x ARC Alloy2x Damaged Heat Sink, 5x Electrical Components, 6x Snitch Scanner3x Fried Motherboard, 5x Advanced Electrical Components, 4x Leaper Pulse Unit-
Refiner60x Metal Parts, 5x ARC Powercell3x Toaster, 5x ARC Motion Core, 8x Fireball Burner3x Motor, 10x ARC Circuitry, 6x Bombardier Cell-
Research Station (new in 2.3.0)35x Planks, 5x Battered Paperback, 3x Mini Pump3x Calculator, 3x Raider Logbook, 5x Skulker Targeter3x Differential Microphone, 3x Exodus Technical Handbook, 6x Bully Fragmenter3x ARC Data Module, 1x Frigate Inductor, 3x Thermal Shaker
ScrappyBase level1x Dog Collar3x Lemon, 3x Apricot (Level 3); then Level 4: 6x Prickly Pear, 6x Olives, 1x Cat BedLevel 5: 12x Mushroom, 12x Apricot, 12x Very Comfortable Pillow per wiki ⚠ AltChar says 3x Pillow
Gunsmith Level 3 CONFLICT: two cost sets, both published, neither hidden. The wiki Loot Uses column attributes two different sets to Gunsmith 3. Set A (classic): 3x Rusted Gear, 5x Advanced Mechanical Components, 4x Sentinel Firing Core. Set B (post Frozen Trail, listed by AltChar's Oct 2026 workshop guide): 3x Radial Press, 3x Magnetic Accelerator, 1x Emperor Modulator. Most likely Set B replaced Set A and the wiki retains stale links on the older items, or Set B is a further tier mislabelled. Keep the materials for both until your game confirms which one your Gunsmith asks for. A single-source guide also mentions a Gunsmith Level 4 for Amplified weapons; it is unverified anywhere else and this guide does not publish it as fact. Also flagged: Fandom's Utility Station Level 3 line (5x plain Electrical Components) is an error; the wiki Loot table confirms 5x Advanced Electrical Components.
What no source publishes, stated plainly. Per-item spawn locations: not published anywhere. The wiki gives only zone categories (Industrial leans batteries, gears and electronics; Medical leans antiseptics and syringes; Residential leans collars, valuables and food; Security leans weapon parts, ammo and keys), and ARDB gives only loot-category tags. Drop rates: not published for any item or blueprint; Embark's 2.3.0 notes say the Emperor Key blueprint chance from Redirection pods was reduced, with no numbers, and Beebom's claim that Night Raids roughly double blueprint drops is a single-source community estimate. Bulk item weights: not published; weight exists only on per-item pages at MetaForge and ARDB. In-raid salvage yields: the wiki says only that salvaging yields fewer or lower-quality items than Speranza recycling. Per-mod weapon compatibility: not published. The Bronze Statuette exchange rate: not published.
⚠ Databases disagree, read this before you trust a number. Boss cells: 3,000 now (both current databases) vs 5,000 in older guides. Queen / Matriarch Reactor: 11,000 vs 13,000 ⚠. Blueprints: Legendary in current databases, “Epic” in older guides. Dead Flowers: listed by MetaForge, not yet by OP.GG on 30 Oct. Blueprint count: 90 (wiki) vs 83 claimed and 76 itemised (Beebom) vs 80 (Lawod, PCGamesN) vs 91 (Eldorado). Full census and the OP.GG correction are at the top of this chapter. This guide flags each case in place rather than picking one silently.
11

Chapter 11 // The Regret List

Keep or sell: never sell these first

Item tooltips show crafting uses, but not workshop, quest or project needs. Almost every “I recycled it and now I'm stuck” story comes from that gap. The single worst offender is an Uncommon that sells for 200: ARC Alloy, first card below. After the cards, this chapter carries the full never-sell reserve table and the safe-sell list from the item-database audit, so you can clear your stash with confidence.

ARC Alloy item icon

ARC Alloy: the worst sell in the game

Uncommon

Topside Material · Sell 200 · Stack 15 · Recycles to 2x Metal Parts

It looks like pocket change and feeds almost everything: Explosives Station, Medical Lab and Utility Station Level 1 (6x each), 80x per Expedition stage, 15x for Soul's Offering, plus the Clearer Skies and Shoring Up Defenses quests. Never sell it. Farm it by recycling Damaged ARC parts (drivers, burners, pods), which is what those parts are for.

Do not sell, ever

Emperor Modulator item icon

Emperor Modulator

Legendary

Only inside the Fallen Emperor. The whole Coupler → Conduit chain gates it, and Gunsmith IV needs 1. Farm: Redirection payloads on Pendola Pass.

Do not sell

Emperor Gateway Conduit + 3 Couplers item icon

Emperor Gateway Conduit + 3 Couplers

Legendary / Epic

The couplers sell for just 100, the worst sell-trap in the game. Farm: Emperor Payloads during Redirection. Safe-Pocket everything.

Do not sell

Queen Reactor item icon

Queen Reactor

Legendary

Harvester condition. Break the Queen's leg armour, don't wait for the kill. Never recycle your first: Equalizer and Jupiter each need one.

Do not sell

Matriarch Reactor item icon

Matriarch Reactor

Legendary

Matriarch event only. Crafts the Aphelion. Do not recycle your first one.

Do not sell

Frigate Inductor item icon

Frigate Inductor

Legendary

ARC Frigate breach ports. Go deep, since 2.3.0, loot deeper inside is higher tier. Needed for Research Station IV.

Do not sell

Assessor Matrix ×24 + Vaporizer Regulator ×19 item icon

Assessor Matrix ×24 + Vaporizer Regulator ×19

Epic

The High Gain Antenna project totals. Both only come from Close Scrutiny, farm every window it runs.

Do not sell

Magnetic Accelerator item icon

Magnetic Accelerator

Epic

Expedition Stage 4 ×3, Gunsmith IV ×3, plus Legendary crafts. Refiner-craft it; Queen drops and Exodus zones help.

Do not sell

Leaper Pulse Unit item icon

Leaper Pulse Unit

Epic

Utility Bench III ×4 plus Expedition ×3, all from one enemy type. Hunt Leapers on Dam and Buried City.

Do not sell

Bastion Cell ×6 item icon

Bastion Cell ×6

Epic

Gear Bench III needs 6. Farm Bastions on sight. Now sells for 3,000 (was 5,000 in older databases).

Do not sell

Exodus Modules item icon

Exodus Modules

Epic

Expedition plus four weapon crafts. Easiest route: buy from Celeste for 55 seeds (daily limit). Also Stella Montis Assembly.

Do not sell

Complex Gun Parts item icon

Complex Gun Parts

Epic

Buy from Celeste for 60 seeds (daily). Otherwise Security zones and Queen / Matriarch drops.

Do not sell

Advanced Electrical Components item icon

Advanced Electrical Components

Rare

Two different Level 3 stations need ×5 each, plus Expedition. Refiner-craft them relentlessly.

Do not sell

Antiseptic ×8 + Surveyor Vault item icon

Antiseptic ×8 + Surveyor Vault

Rare

Medical Lab III needs 8 Antiseptic and 5 Surveyor Vaults (plus 10 more Vaults for High Gain Antenna). Buried City Hospital + Surveyor hunting.

Do not sell

Mask Fragment · Fancy Plate · Railway Lantern · Dead Flowers item icon

Mask Fragment · Fancy Plate · Railway Lantern · Dead Flowers

Epic / Event

Time-limited until 16 Nov 2026. The Santa Maria Houses table spawn is the single best Mask Fragment spot. Full routes in Chapters 04–05.

Do not sell

Very Comfortable Pillow ×3 · Cat Bed · Dog Collar item icon

Very Comfortable Pillow ×3 · Cat Bed · Dog Collar

Uncommon / Rare

The trinkets everyone sells and then regrets. Scrappy needs all three. Residential apartments on Dam and Buried City.

Do not sell

Rusted Shut Medical Kit ×3 · Fried Motherboard ×3

Rare

One job each: Medical Lab III and Utility Bench III. Medical and Electrical zones on Stella Montis. No icon was extracted for these in the research, shown with a placeholder.

Do not sell

Ion Sputter item icon

Ion Sputter

Epic

Expedition 2 plus a quest. Stella Montis Exodus loot. Looks like junk: it isn't.

Do not sell

Snap Hook Blueprint item icon

Snap Hook Blueprint

Legendary

Electromagnetic Storm, Residential containers. Also a High Gain Antenna reward, the cheaper path if you're close.

Do not sell

Shredder Gyro item icon

Shredder Gyro

Rare

Shredders exist only on Stella Montis, and Expedition 2 needs these.

Do not sell

Tropical Duck item illustration

Tropical Duck

Uncommon

Trinket · Sell 1,000 · 0.3 kg

Sunglasses rubber-duck variant / Bird City chimneys / SELL

Turbine Compressor item icon

Turbine Compressor

Epic

Kill Turbines on Riven Tides (Couriers drop them too). Needed for the Powered Descender and Expedition 4.

Do not sell

The never-sell reserve table: how much to keep, and why

The counted lifetime totals for every progression item (Surveyor Vault 12, Bastion Cell up to 17, Hornet Driver 21, and the rest) live in Progression, Never sell tab, the master list this chapter is merged with. Built from the audit's keep-vs-sell synthesis for Common and Uncommon items. If an Uncommon Recyclable drops from an ARC enemy (drivers, burners, pods, scanners), check this table before selling: those are precisely the Workshop bottlenecks. Household junk is the safe list below.

ItemWhy it stays
ARC Alloy (U, sells 200)Three Level 1 stations (6x each), Expedition 80x per stage, Soul's Offering 15x, Clearer Skies quest. The worst sell in the game. Farm it by recycling Damaged ARC parts instead of selling them
ARC Powercell (C)Refiner 1 (5x), and your in-raid shield top-up
All Basic Materials, plus Planks and Sheet Metal (C)Every Level 1 station, plus Expeditions in the hundreds: Metal Parts 150x per stage, Plastic 200x on stage 2, Rubber 200x on stage 1, Chemicals 100x on stages 3 and 4. Sell price is 50 to 100. Never worth it
Battery (U)Three quests, plus Expedition 25x to 30x per stage; also Jolt Mine crafting
Wires (U, sells 200)Four quests (17x total), Expedition 25x to 30x per stage, and every Tier II mod recipe
Electrical Components, Mechanical Components, Durable Cloth, Crude Explosives (U Refined)All Level 2 stations. Durable Cloth is also 30x to 35x per Expedition stage; Crude Explosives feeds Explosive Compound
Fireball Burner, Pop Trigger, Tick Pod, Snitch Scanner (U Recyclables)Level 2 station costs in bulk: 8x, 5x, 8x, 6x. They look like junk and are the classic progression wall
Damaged ARC parts (C)Do not sell: recycle into ARC Alloy
Mini Pump, Skulker Targeter (U)Research Station 1 (3x) and 2 (5x). The new-station wall
Battered Paperback (C), Raider Logbook (U)Research Station 1 (5x) and 2 (3x). They look like trash and sell for 270 and 640
Apricot, Lemon, Olives, Prickly Pear, Mushroom (U Nature)Scrappy levels 3 to 5, up to 12x each at Level 5. Mushroom and Apricot are also food
Cat Bed, Light Bulb, Coffee Pot, Very Comfortable Pillow (trinkets that are not)Scrappy 4 (1x Cat Bed), Expedition 1 and 2 (5x and 4x Light Bulb), Expedition 3 (1x Coffee Pot), Scrappy 5 (Pillow, 12x per wiki)
Dead Flowers, Rock Salt, Fertilizer, Remote Raider FlareSoul's Offering project, live until 16 Nov 2026: 4x, 2x, 5x, 10x
Great Mullein (U)Doctor's Orders quest, plus Herbal Bandage crafting
Duct Tape, Steel Spring, Magnet, Oil, Canister, Simple Gun Parts (U)Expedition stages (25x, 15x, 15x, 25x, 15x) plus mod and gun-part crafting chains
Snitch Scanner, Spotter Relay, Deflated Football (U)Quests The Trifecta, Wires Crossed, Ruins And Reverberations, The League
Assorted Seeds (C)Trader currency chain; everything in Nature recycles into them
Keys (C and U)Use value only. The 100 Coin sell price is a trap

Safe to sell: pure trinkets

No use in any database checked, and none can be recycled. Sell freely: Bloated Tuna Can, Burnt-Out Candles, Empty Wine Bottle, Faded Photograph, Rubber Duck, Torn Book, Train Model, Wind Sprite Ship Model, Air Freshener, Alien Duck, Bureau Desk Lamp, Dart Board, Gentle Duck, Painted Box, Poster Of Natural Wonders, Pottery, Sextant, Tropical Duck, Twilight Compass Ship Model, Vintage Steering Wheel. Expired Pasta: sell it, or eat it for +15 HP.

Safe to sell or recycle: junk recyclables

No uses in any database checked. Recycle them if you need the yield, otherwise sell: Camera Lens, Candle Holder, Crumpled Plastic Bottle, Degraded ARC Rubber, Dried-Out ARC Resin, Garlic Press, Household Cleaner, Ice Cream Scooper, Impure ARC Coolant, Metal Brackets, Number Plate, Ruined Baton, Ruined Handcuffs, Ruined Parachute, Rusty ARC Steel, Tattered ARC Lining, Tattered Clothes, Ruined Augment, Ruined Emperor Beacon, Volcanic Rock, Snowball. Damaged Snitch Scanner cannot be recycled: just sell it.

Soul's Offering Insulation Roll CONFLICT: the wiki Uses column says the project needs 1x Insulation Roll; Destructoid's stage guide says 6x. Unresolved. Plan for the worse number: hold 6 until the project is done. The same caution applies to the Very Comfortable Pillow at Scrappy Level 5: 12x per wiki, 3x per AltChar, so hold 12.
12

Chapter 12 // Glossary

Selected items A–Z, plus the traps

A curated A to Z, not the complete directory: narrative entries for selected items, what they are, where they are, and whether to keep or sell them. Of the 250 Rare, Epic, Legendary and Amplified census items, 108 have an entry here (59 of 68 Epic, 35 of 162 Rare, 14 of 15 Legendary, and the 5 Amplification Modules as one combined entry), alongside event and project items, keys, low-rarity never-sell traps and Raider slang. Every item, including the 142 Rare and above items with no entry here, is tabled with type, sell price, stack, recycling and uses in Chapter 10. The never-sell traps, including ARC Alloy, lead Chapter 11. Use the search at the top: it filters this list as you type. A coloured initial instead of a picture means no icon was extracted for that item in the research: that is noted honestly rather than filled with a guessed image.

Acoustic Guitar item icon

Acoustic Guitar

Legendary

Quick Use · Sell 7,000 · 1 kg kg

Playable instrument / Shani 70 coins 1/day (MF), Trophy Display reward, Buried City puzzle room ⚠ / SELL (collectible; no progression use)

Advanced ARC Powercell item icon

Advanced ARC Powercell

Rare

Topside · Sell 640 · 0.5 kg

Feeds crafting + Soul's Offering ×15 + High Gain Antenna ×15 / big ARC (Bastion, Bombardier, Courier, Sentinel) / KEEP until projects done

Advanced Electrical Components item icon

Advanced Electrical Components

Rare

Refined · Sell 1,750 · 1 kg

Refiner-crafted; Gear III + Utility III ×5 each, Expedition S4 ×5 / Electrical zones, Queen drops / KEEP, perennial bottleneck

Advanced Mechanical Components item icon

Advanced Mechanical Components

Rare

Refined · Sell 1,750 · 1 kg

Refiner-crafted; Gunsmith III ×5 / Mechanical zones, Queen drops / KEEP

Alien Duck item illustration

Alien Duck

Uncommon ⚠

Trinket · Sell 1,000 · 0.3 kg

Rubber-duck variant / chimneys during Bird City (MF) / SELL (Dexerto tagged it Epic, current OP.GG + MetaForge both say Uncommon)

Amplification Module Mk. I–V item icon

Amplification Module Mk. I–V

Amplified*

Topside · Sell 7,000 ea · 0.5 kg

Unlocks weapon Amplification of matching rarity / only Fallen Emperor interior + ARC Frigate hull hatches / KEEP, Safe-Pocket on sight

Amplified Fragments item icon

Amplified Fragments

Epic

Topside · Sell 500 (MF) · 0.5 kg

Repair material for Amplified weapons / from recycling Amplified gear / KEEP if running Amplified weapons

Anvil Splitter item icon

Anvil Splitter

Legendary

Modification · Sell 7,000 · 0.5 kg

Anvil-only mod, splits shot ×4 / high-tier loot (MF now lists it "Deprecated", non-functional but sellable ⚠) / SELL

Aphelion (Rifle) item icon

Aphelion (Rifle)

Legendary

Weapon (Special) · Sell 27,500 · 10 kg MF (OP.GG 14 ⚠) kg

Energy burst rifle, Gunsmith III after blueprint / blueprint: Stella Montis any condition, Matriarch core / KEEP (crafted, not looted)

Apricot

Uncommon

Nature · Sell 1,000 · 0.2 kg

Scrappy III ×3 and V ×12 (15 total) / Blue Gate Olive Grove, Nature zones, Lush Blooms / KEEP 15, classic regret-sell

ARC Circuitry

Rare

Topside · Sell 1,000 · 0.3 kg

Refiner III ×10, crafting / ARC husks / KEEP early

ARC Conductive Coupler item icon

ARC Conductive Coupler

Epic

Topside · Sell 100 · 0.5 kg

1 of 3 couplers → Emperor Gateway Conduit / Emperor Payloads (Redirection, Pendola Pass) / DO NOT SELL despite the 100 price

ARC Data Module item icon

ARC Data Module

Epic

Research · Sell 2,000 (MF) · 0.5 kg

Research Station IV ×3 / ARC Frigate breach ports / KEEP

ARC Insulated Coupler item icon

ARC Insulated Coupler

Epic

Topside · Sell 100 · 0.5 kg

Coupler 2 of 3 / Emperor Payloads / DO NOT SELL

ARC Motion Core

Rare

Topside · Sell 1,000 · 0.3 kg

Refiner II ×5, crafting / ARC husks / KEEP early

ARC Plated Coupler item icon

ARC Plated Coupler

Epic

Topside · Sell not published · 0.5 kg

Coupler 3 of 3 / Emperor Payloads / DO NOT SELL

ARC Powercell

Uncommon

Topside · Sell 250 · 0.5 kg

Everywhere from ARC; recycle source of Advanced ARC Powercell chains / SELL surplus

Arcade Duck item illustration

Arcade Duck

Epic

Trinket · Sell 7,000 · 0.3 kg

Neon rubber-duck variant / Bird City chimneys / SELL

Assessor Matrix item icon

Assessor Matrix

Epic

Recyclable · Sell 5,000 · 0.5 kg

High Gain Antenna ×24 total / breach Assessors during Close Scrutiny / DO NOT SELL if running that project

Bastion Cell item icon

Bastion Cell

Epic

Recyclable · Sell 3,000 ⚠ (was 5,000) · 1 kg

Gear Bench III ×6 / kill Bastions / KEEP 6

Battery

Uncommon

Topside · Sell 250 · 0.5 kg

Expedition S3 ×30, Trash Into Treasure ×1, Celeste sells 5 seeds / Electrical / stockpile for Expedition

Breathtaking Snow Globe item icon

Breathtaking Snow Globe

Epic

Trinket · Sell 7,000 · 0.2 kg

Old World/Residential/Commercial (MF); Expedition 3 S4 turn-in per MF / SELL unless running Expedition 3

Bronze Statuette

Legendary

Trinket · Sell 10,000 · 6 kg

2.3.0 Expedition-Vault slot refund + rare loot / Nomad Envoy (Ermal) trades / SELL (heavy; no crafting use found)

Bully Fragmenter item icon

Bully Fragmenter

Epic

Recyclable · Sell 5,000 (MF) · 0.4 kg

Research Station III ×6 / Bully ARC, Pendola Pass / KEEP 6

Buried City Town Hall Key item icon

Buried City Town Hall Key

Epic

Key · Sell 100 · 0.25 kg

Opens Town Hall, Buried City / Residential containers / USE, don't sell

Cat Bed item icon

Cat Bed

Uncommon

Trinket · Sell 1,000 · 0.5 kg

Scrappy IV ×1 / Residential, Pale Apartments & Ruby Residence (Dam), Grandioso (Buried City) / KEEP 1

Celeste's Journal

Epic

Trinket · Sell 7,000 ⚠ (some DBs Rare)

Quest-linked trinket / SELL only after its quest is done

Colorful Shoes (Silver) item icon

Colorful Shoes (Silver)

Legendary

Trinket · Sell 10,000 · 0.5 kg

Rarest shoe variant (Green Uncommon, Red Rare, Silver Legendary; MF lists Epic + Legendary variants ⚠) / Residential / SELL

Combat Mk. 3 (Aggressive) item icon

Combat Mk. 3 (Aggressive)

Epic

Augment · Sell 5,000 · 5 kg

Gear Bench III augment, heavy-shield compatible / Security loot + blueprint / USE

Combat Mk. 3 (Flanking) item icon

Combat Mk. 3 (Flanking)

Epic

Augment · Sell 5,000 · 3 kg

Fast pistol/hand-cannon swap augment / Security loot + blueprint / USE

Complex Gun Parts item icon

Complex Gun Parts

Epic

Topside · Sell 3,000 · 1 kg

Crafting: Equalizer/Jupiter/Aphelion (×3 each) / Security zones, Queen/Matriarch drops, Celeste 60 seeds / KEEP

Dam Control Tower Key item icon

Dam Control Tower Key

Epic

Key · Sell 100 · 0.25 kg

Opens Control Tower (Dam, Security zone) / USE

Deadline item icon

Deadline

Epic

Quick Use · Sell 6,000 · 1 kg

1,000-damage timed mine, Explosives III / blueprint + Apollo sells the blueprint 18,000 / USE vs big ARC

Defibrillator item illustration

Defibrillator

Rare

Quick Use · Sell 1,000 · 0.4 kg

Fast revive, downed raider back at 50 HP / Medical zones, Stella Montis / KEEP for squad play. The 3,000 figure is its blueprint from Lance, not this item

Differential Microphone

Rare

Recyclable · Sell 1,000

Research Station III ×3 / kitchen, top-left of Cielo Sereno Observatory, Pendola Pass (MetaForge guide) / KEEP 3

Dog Collar

Rare

Recyclable · Sell 640 · 0.5 kg

Scrappy II ×1 / Residential, Pale Apartments/Ruby Residence / KEEP 1

Dolabra item icon

Dolabra

Legendary

Weapon (Shotgun) · Sell 27,500 · 8 (MF) kg

Dual-mode energy shotgun, Gunsmith III / blueprint was Close Scrutiny/Assessors; any major condition since 2.3.0 / KEEP

Doodly Duck item illustration

Doodly Duck

Rare

Trinket · Sell 3,000 · 0.3 kg

Scribbled-on rubber-duck variant / Bird City chimneys / SELL

Elephant Obelisk item icon

Elephant Obelisk

Legendary

Trinket · Sell 10,000 · 0.5 kg

Nomad-flavoured decor trinket / Old World / SELL

Emperor Beacon item icon

Emperor Beacon

Epic

Quick Use · Sell 1,000 (MF) · 2 kg

Calls down Emperor Payloads at Damaged Emperor Relays during Redirection / Pendola Pass / KEEP for coupler farming

Emperor Gateway Conduit item icon

Emperor Gateway Conduit

Legendary

Key · Sell 1,000 (MF) · 0.5 kg

THE key into the Fallen Emperor / craft: blueprint + 3 couplers, Workbench I / DO NOT SELL

Emperor Modulator item icon

Emperor Modulator

Legendary

Topside · Sell 7,000 (MF) · 0.5 kg

Gunsmith IV ×1 / inside the Fallen Emperor only / DO NOT SELL

Equalizer item icon

Equalizer

Legendary

Weapon (Special) · Sell 27,500 · 14 (MF) kg

Beam rifle, Gunsmith III / blueprint was Harvester-only; any major condition since 2.3.0; craft needs 1× Queen Reactor / KEEP

Exodus Modules item icon

Exodus Modules

Epic

Topside · Sell 2,750 · 1 kg

Expedition S3 ×1 + Tempest/Vulcano/Bobcat/Snap Hook crafting / Exodus zones (Stella Assembly, Rocket Assembly), Celeste 55 seeds / KEEP

Expired Respirator item icon

Expired Respirator

Rare

Recyclable · Sell 640 · 2 kg

Soul's Offering ×1 / Medical Bay (Stella Montis), Hospital (Buried City) ⚠ one guide says Residential / KEEP until 16 Nov

Extended Barrel III item icon

Extended Barrel III

Epic

Modification · Sell 5,000 · 0.75 kg

+velocity mod / Residential loot, blueprint / USE

Familiar Duck item icon

Familiar Duck

Epic

Trinket · Sell 7,000 · 0.3 kg

Duck variant / chimneys during Bird City / SELL

Fancy Plate item icon

Fancy Plate

Epic

Trinket · Sell 7,000 · 0.5 kg

Soul's Offering ×2 / Residential kitchen cabinets, Grandioso Apartments / DO NOT SELL before 16 Nov

Fertilizer item icon

Fertilizer

Uncommon

Nature · Sell 1,000 · 0.4 kg

Soul's Offering ×5; also Unexpected Initiative quest / Nature zones, Hydroponic Dome, Blue Gate Village greenhouses / KEEP 5+

Flashy Duck item illustration

Flashy Duck

Rare

Trinket · Sell 3,000 · 0.3 kg

Gold rubber-duck variant / Bird City chimneys / SELL

Flow Controller item icon

Flow Controller

Rare

Recyclable · Sell 3,000 · 1.5 kg

Snap and Salvage quest ×1 / Stella Montis (Exodus) / KEEP 1

Fossilized Lightning item icon

Fossilized Lightning

Epic

Nature (MF) / Topside (OP.GG) ⚠ · Sell 4,000 · 0.25 kg

Recycles → 3× Explosive Compound / only at lightning-strike points in Electromagnetic Storm / SELL or recycle, no quest use found

Fried Motherboard

Rare

Recyclable · Sell 2,000 · 1 kg

Utility Bench III ×3 / Electrical, Stella Montis / KEEP 3

Frigate Diagnostic Node item icon

Frigate Diagnostic Node

Legendary

Research · Sell 3,000 (MF) · 0.5 kg

Research-points item / ARC Frigate trail / TURN IN for research

Frigate Inductor item icon

Frigate Inductor

Legendary

Topside · Sell 7,000 (MF) · 0.5 kg

Research Station IV ×1 / ARC Frigate breach ports / DO NOT SELL

Frosty Duck item illustration

Frosty Duck

Rare

Trinket · Sell 3,000 · 0.3 kg

Ice-blue rubber-duck variant / Bird City chimneys / SELL

Geiger Counter item icon

Geiger Counter

Epic

Recyclable · Sell 3,500 · 1.5 kg

Project turn-ins / Stella Montis (Exodus) / KEEP if project active, else recycle

Gentle Duck item illustration

Gentle Duck

Uncommon

Trinket · Sell 1,000 · 0.3 kg

Pastel rubber-duck variant / Bird City chimneys / SELL

Glitched ARC Circuitry item icon

Glitched ARC Circuitry

Legendary

Recyclable · Sell 5,000 (MF) · 0.5 kg

100 Merits on return (MF) / glitched ARC event husks / TURN IN

Great Mullein

Uncommon

Nature · Sell 300 · 0.2 kg

Doctor's Orders quest ×1 / Nature zones / KEEP 1

Heavy Shield item icon

Heavy Shield

Epic

Shield · Sell 5,500 · 9 kg

90 charge after 2.3.0 (was 80), Gear Bench III / Lance sells; needs heavy-compatible Mk.3 augment / USE

Hidden Bunker Key item icon

Hidden Bunker Key

Epic

Key · Sell 100 · 0.01 kg

Opens Spaceport Hidden Bunker (Vulcano blueprint zone) / USE

Horizontal Grip item icon

Horizontal Grip

Epic

Modification · Sell 7,000 · 0.5 kg

−30% recoil both axes, −30% ADS speed / loot only (no confirmed blueprint) / USE

Hornet Driver

Rare

Recyclable · Sell 1,000 · 0.5 kg

Gear Bench II ×5, The Trifecta quest ×2 / kill Hornets / KEEP

Industrial Battery

Rare

Recyclable · Sell 1,000 · 1 kg

Gear Bench III ×3, quest Taking Stock ×3 / Industrial / KEEP 3, or 6 with the quest open

Insulation Roll item icon

Insulation Roll

Epic

Recyclable · Sell 3,000† · 0.5 kg

Soul's Offering ×1 / loot, Pendola Pass era / DO NOT SELL before 16 Nov

Ion Sputter item icon

Ion Sputter

Epic

Recyclable · Sell 6,000 · 1.5 kg

Expedition 2 turn-in; With A View quest (MF) / Stella Montis (Exodus) / KEEP

Jupiter item icon

Jupiter

Legendary

Weapon (Sniper) · Sell 27,500 · 9 (MF) kg

Piercing bolt rifle, Gunsmith III / blueprint was Harvester-only; any major condition since 2.3.0; needs 1× Queen Reactor / KEEP

Kinetic Converter item icon

Kinetic Converter

Legendary

Modification · Sell 7,000 · 0.75 kg

+15% fire rate mod / high-tier loot only; no confirmed blueprint / USE, one of the rarest mods

Laboratory Reagents

Rare

Recyclable · Sell 2,000 · 1 kg

Explosives III ×3 / Medical, Stella Montis Medical Research / KEEP 3

Lance's Mixtape (5th Edition) item icon

Lance's Mixtape (5th Edition)

Epic

Trinket · Sell 10,000 · 0.2 kg

The 10k trinket / Commercial + Residential (MF) / SELL

Leaper Pulse Unit item icon

Leaper Pulse Unit

Epic

Recyclable · Sell 3,000 ⚠ (was 5,000) · 1 kg

Utility III ×4, Expedition S4 ×3 ⚠ one source says ×4 / kill Leapers / KEEP 7

Lemon

Uncommon

Nature · Sell 500 · 0.2 kg

Scrappy III ×3 / Blue Gate Olive Grove, Nature / KEEP 3

"Leviathan's Crown" Ship Model item icon

"Leviathan's Crown" Ship Model

Legendary

Trinket · Sell 10,000 · 0.5 kg

Rarest ship model (Miniature Voyages set) / Residential furniture / SELL/collect

Looting Mk. 3 (Cautious) item icon

Looting Mk. 3 (Cautious)

Epic

Augment · Sell 5,000 · 3 kg

Adrenaline-on-shield-break augment / Security loot + blueprint / USE

Looting Mk. 3 (Safekeeper) item icon

Looting Mk. 3 (Safekeeper)

Epic

Augment · Sell 5,000 · 5 kg

Weapon-capable Safe Pocket augment / blueprint found Reinforced Reception (MF) / USE

Looting Mk. 3 (Survivor) item icon

Looting Mk. 3 (Survivor)

Epic

Augment · Sell 5,000 · 4 kg

80 kg pack-mule augment, downed regen / Security loot + blueprint / USE, most wanted augment

Magnetic Accelerator item icon

Magnetic Accelerator

Epic

Refined · Sell 5,500 · 1 kg

Expedition S4 ×3, Gunsmith IV ×3, Equalizer/Jupiter crafting / Refiner; Queen drops; Exodus zones / KEEP, top bottleneck

Magnetron item icon

Magnetron

Epic

Recyclable · Sell 6,000 · 1.5 kg

Snap and Salvage quest ×1 / Stella Montis (Exodus) / KEEP 1

Mask Fragment item icon

Mask Fragment

Epic

Trinket · Sell 7,000 · 0.5 kg

Soul's Offering ×1 / two-storey house, N side of Santa Maria Houses (Buried City), table spawns; also Controlled Receiving Facility, Pendola ⚠ / DO NOT SELL before 16 Nov

Matriarch Reactor item icon

Matriarch Reactor

Legendary

Recyclable · Sell 11,000 ⚠ (13,000 on arcdb/Fandom) · 10 kg

Crafts Aphelion; recycles → Power Rod + Magnetic Accelerator / kill the Matriarch (Matriarch event) / DO NOT RECYCLE your first

Motor

Rare

Recyclable · Sell 2,000 · 2 kg

Refiner III ×3 / Industrial/Mechanical / KEEP 3

MRI Duck item illustration

MRI Duck

Legendary

Trinket · Sell 10,000 · 0.3 kg

The Legendary duck, scanner-silver / Bird City chimneys / SELL, and brag

Mushroom

Uncommon

Nature · Sell 500 · 0.2 kg

Scrappy V ×12 / Nature zones, damp POIs / KEEP 12

Offering Display Table (Design) item icon

Offering Display Table (Design)

Legendary

Design/Blueprint · No sell price listed · 0 kg

Soul's Offering final reward (with Pilgrim Backpack) / complete the project by 16 Nov / CLAIM

Olives

Uncommon

Nature · Sell 1,000 · 0.2 kg

Scrappy IV ×6 / Blue Gate Olive Grove / KEEP 6

Photoelectric Cloak item icon

Photoelectric Cloak

Epic

Quick Use · Sell 5,000 · 3 kg

ARC-invisibility gadget, Utility Bench / High Gain Antenna S3 reward; loot / USE

Pneumatic Actuator item icon

Pneumatic Actuator

Epic

Topside · Sell 5,000 · 0.5 kg

Amplified-weapon crafting / Fallen Emperor, Emperor Payloads, Frigate / KEEP

Power Rod item icon

Power Rod

Epic

Refined · Sell 5,000 ⚠ (older guides 3,000) · 2 (MF) kg

Tribute to Toledo quest; opens a Power Generation Complex door (MF) / Refiner; recycle a Queen/Matriarch Reactor / KEEP 1

Powered Descender item icon

Powered Descender

Epic

Quick Use · Sell 10,000 (MF) ⚠ · 5 (MF) kg

Fall-arrest gadget; craft = Turbine Compressor + Power Rod / blueprint from Turbine-related loot / USE

Pressure Regulator item icon

Pressure Regulator

Epic

Topside · Sell 5,000 · 0.5 kg

Amplified-weapon crafting / Fallen Emperor, Frigate / KEEP

Prickly Pear

Uncommon

Nature · Sell 1,000 · 0.2 kg

Scrappy IV ×6 / Nature zones, Dam outskirts / KEEP 6

Queen Reactor item icon

Queen Reactor

Legendary

Recyclable · Sell 11,000 ⚠ (13,000 elsewhere) · 10 kg

Crafts Equalizer + Jupiter (×1 each); recycles → 1× Power Rod + 1× Magnetic Accelerator / Queen kill and her broken leg-armour pieces during Harvester / DO NOT RECYCLE

Radial Press item icon

Radial Press

Epic

Topside · Sell 3,000 (MF) · 0.5 kg

Gunsmith IV ×3 / Mechanical/Industrial, Pendola Pass / KEEP 3

Raider Hatch Key

Rare

Key · Sell 2,000 ⚠ (older 1,000) · 0.01 kg

Solo-safe extraction / Shani 9,000 coins (pre-2.0 stock ⚠) or craft Utility II / KEEP several

Railway Lantern item icon

Railway Lantern

Rare

Trinket · Sell 3,000 · 0.5 kg

Soul's Offering ×2 / Almatera Station (Pendola Pass), Cielo Sereno Observatory deposit area / DO NOT SELL before 16 Nov

Remote Raider Flare item icon

Remote Raider Flare

Uncommon

Quick Use · Sell 200 · 0.2 kg

Soul's Offering ×10 / craft Utility Bench I; Shani 810 ⚠ / stockpile 10 NOW

Riven Tides Secure Storage Keycard item icon

Riven Tides Secure Storage Keycard

Epic

Key · Sell 100 · 0.25 kg

Port Authority Secure Storage, Riven Tides / breachables, Night Raid reports / USE

Rock Salt item icon

Rock Salt

Uncommon

Trinket · Sell 640 · 0.3 kg

Soul's Offering ×2 / Residential/Commercial surface loot, same route as Dead Flowers / DO NOT SELL before 16 Nov

Rocketeer Driver item icon

Rocketeer Driver

Epic

Recyclable · Sell 3,000 ⚠ (was 5,000) · 1 kg

Explosives III ×3 + Trophy Display S4 / kill Rocketeers / KEEP

The duck shelf: all ten duck trinkets (Rubber, Alien, Gentle, Tropical, Doodly, Flashy, Frosty, Arcade, Familiar and MRI) are pure sellables that stack to 15 and cannot be recycled. Bird City on Buried City brings them out in rooftop chimneys. Duck pictures are guide illustrations in the game icon style; the other icons on this page are extracted in-game art.

Rubber Duck item illustration

Rubber Duck

Common

Trinket · Sell 1,000 · 0.3 kg

The original duck / rooftop chimneys during Bird City / SELL, no use in any database checked

Rusted Gear

Rare

Recyclable · Sell 2,000 · 1 kg

Gunsmith III ×3 / Industrial / KEEP 3

Rusted Shut Medical Kit

Rare

Recyclable · Sell 2,000 · 1 kg

Medical Lab III ×3 / Medical zones / KEEP 3

Sentinel Firing Core item icon

Sentinel Firing Core

Rare

Recyclable · Sell 2,000 · 1 kg

Gunsmith III ×4 / kill Sentinels (also Courier, MF) / KEEP 4

Shredder Gyro item icon

Shredder Gyro

Rare (OP.GG/MF) ⚠ (one DB said Epic 5,000)

Recyclable · Sell 2,000 ⚠ (one DB 3,000) · 1 kg

Expedition 2 turn-in; weapon repair/crafting / kill Shredders, Stella Montis only / KEEP

Shotgun Silencer item icon

Shotgun Silencer

Epic

Modification · Sell 5,000 · 0.5 kg

−50% noise for shotguns / blueprint; Soul's Offering S3 *rewards* one / USE

Silencer III item icon

Silencer III

Epic

Modification · Sell 7,000 ⚠ (OP.GG Epic; some lists Legendary) · 0.75 kg

−60% noise mod / high-tier loot + blueprint / USE

"Sirena Dorata" Ship Model item icon

"Sirena Dorata" Ship Model

Epic

Trinket · Sell 7,000 · 0.5 kg

Ship-model set / Residential / SELL/collect

Snap Hook item icon

Snap Hook

Legendary

Quick Use · Sell 14,000 · 5 kg

Grapple gadget, Utility Bench III / blueprint in Electromagnetic Storm (Residential); High Gain Antenna reward; Lost in Transmission quest / KEEP, Safe-Pocket the blueprint

Snitch Scanner

Rare

Recyclable · Sell 1,000 · 0.5 kg

Utility II ×6, The Trifecta quest ×2 / kill Snitches / KEEP

Spectrum Analyzer item icon

Spectrum Analyzer

Epic

Recyclable · Sell 3,500 · 1.5 kg

Recycle fodder / Stella Montis (Exodus) / RECYCLE

Stella Montis Archives Key item icon

Stella Montis Archives Key

Epic

Key · Sell 100 · 0.25 kg

Opens the Archives, Stella Montis / USE

Surge Coil item illustration

Surge Coil

Rare

Quick Use · Sell 2,100 · 1 kg

Stun-trap deployable / Electromagnetic Storm loot / USE. The 5,000 figure is the blueprint price, not this item

Surveyor Vault item icon

Surveyor Vault

Rare

Recyclable · Sell 1,000 · 1 kg

Medical Lab III ×5, High Gain Antenna S3 ×10, Mixed Signals quest ×1 / kill Surveyors (also Courier) / KEEP, looks worthless, is not

Tactical Mk. 3 (Defensive) item icon

Tactical Mk. 3 (Defensive)

Epic

Augment · Sell 5,000 · 5 kg

Recharge-while-running augment / blueprint / USE

Tactical Mk. 3 (Healing) item icon

Tactical Mk. 3 (Healing)

Epic

Augment · Sell 5,000 · 4 kg

Healing-slot augment / blueprint was Locked Gate / USE

Tactical Mk. 3 (Revival) item icon

Tactical Mk. 3 (Revival)

Epic

Augment · Sell 5,000 · 3 kg

Built-in defibrillator augment / blueprint was Locked Gate (MF) / USE

Tactical Mk. 3 (Smoke) item icon

Tactical Mk. 3 (Smoke)

Epic

Augment · Sell 5,000 · 4 kg

Smoke-on-shield-break augment / blueprint / USE

Tellurion item icon

Tellurion

Epic

Trinket · Sell 7,000 · 0.5 kg

Stargazer decor trinket / Old World / SELL

Thermal Shaker item icon

Thermal Shaker

Epic

Recyclable · Sell 3,000 (MF) · 0.5 kg

Research Station IV ×3 / Observatory + Pendola storm shelters, Almatera Station / KEEP 3

Turbine Compressor item icon

Turbine Compressor

Epic

Recyclable · Sell 5,000 · 0.5 kg

Crafts Powered Descender (with Power Rod); Expedition 4 turn-in (MF) / kill Turbines on Riven Tides; Courier drops / KEEP

Vaporizer Regulator item icon

Vaporizer Regulator

Epic

Recyclable · Sell 6,000 (MF) · 0.5 kg

High Gain Antenna ×19 total; Dolabra crafting / kill Vaporizers during Close Scrutiny (also Couriers, MF) / DO NOT SELL

Very Comfortable Pillow item icon

Very Comfortable Pillow

Uncommon

Trinket · Sell 2,000 · 0.3 kg

Scrappy V ×3 / Residential/Commercial / KEEP 3, the most-regretted trinket sell in the game

Vita Shot item icon

Vita Shot

Rare (MF) ⚠

Quick Use · Sell 2,200 (MF) · 0.4 kg

50 HP delayed heal, Medical Lab III / Medical zones, Stella Montis; blueprint / USE

Vita Spray item icon

Vita Spray

Epic

Quick Use · Sell 3,400 · 1 kg

150 HP continuous heal spray / Medical zones; blueprint (Stella Montis Medical Research); High Gain Antenna reward / KEEP

Wasp Driver

Rare

Recyclable · Sell 640 ⚠ (older 1,000) · 0.5 kg

Gunsmith II ×8, The Trifecta ×2 / kill Wasps / KEEP early

Wolfpack item icon

Wolfpack

Epic

Quick Use · Sell 6,000 · 1 kg

12 homing missiles vs ARC, Explosives III / blueprint was Night Raid; loot / USE vs Bastion/Leaper/Rocketeer

Raider slang

Words Raiders use in voice chat and community posts. Not items: they are players and plays.

Rat / ratting

Slang

A player who hides, loots quietly and ambushes instead of taking a fair fight. Playing that way is ratting.

Extract camper

Slang

A player who waits at an extraction point (a Return Point) to ambush Raiders who arrive to leave.

Fake friendly

Slang

A player who acts friendly, then attacks once your guard is down.

KOS / shoot on sight

Slang

Attacking any player the moment you see them, no questions asked. KOS stands for kill on sight.

Chad

Slang

A confident, well-geared player who pushes fights instead of avoiding them.

Gear fear

Slang

Being too afraid of losing good gear to take it into a raid, so it sits in your stash.

Third-party

Slang

Joining a fight already running between other players to finish off whoever is weakened. Also a verb: to third-party a fight.

Loot goblin

Slang

A player who grabs every piece of loot in sight, often before teammates get a look.

Free kit

Slang

Running the game's free basic loadout (the Free Loadout): you risk none of your own gear.

Not slang: "Don't Shoot" is an official in-game emote line, and there is no official "friendly lobby": Embark has never announced one.

Key directory: the full catalogue (42 keys)

Every Key-type item on the official wiki Keys page (37 on the six pre-Pendola maps) plus the 5 Pendola Pass keys, with the disputed Hidden Bunker Key and the quest-spawned Seed Vault Box Key listed as extras. Global rule (wiki): keys are single use consumables. Standard room keys: sell 100 Coins, stack 1, 0.25 kg, verified where the directory says so; pattern-only values are labelled not confirmed. Sources: ARC Raiders Wiki (arcraiders.wiki, read live 30 Oct 2026), MetaForge, OP.GG, arcraidersai, and the ggwtb and AOEAH tested tier lists. Expired Security Code is excluded: it is what a Locked Gate code becomes when extracted, and it has no use. Power Rod is excluded: the wiki calls it a non-key key.

Raider Hatch Key

Rare

Key · All maps except Pendola Pass · Sell 2,000 Coins (current wiki; older 1,000 figure outdated) · Stack 1 · 0.01 kg · Single-use

Opens any Raider Hatch: silent extraction, no countdown timer, hatch stays open about 10 to 20 seconds (sources vary), squad drops one at a time. Shani sells it for 9,000 Coins, 2 per day. Craft: Utility Station 2 plus Traveling Tinkerer, 1x Advanced Electrical Components and 3x Sensors. Disabled in Night Raid, Electromagnetic Storm, Hidden Bunker and Locked Gate. No hatches at all on Pendola Pass.

Dam Surveillance Key

Uncommon

Key · Dam Battlegrounds · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Water Treatment Control, Dam Battlegrounds. A-tier (ggwtb), but GameRiv calls it decent but inconsistent. South entrance, right at reception, right again. Found: Dam containers and Research and Administration. No icon was extracted for this key in the research, shown with a designed placeholder.

Dam Staff Room Key

Uncommon

Key · Dam Battlegrounds · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Staff Room, Research and Administration, Dam Battlegrounds. S-tier on both tested lists: red lockers, about 95k to 110k. Best value per rarity on Dam. Found: Research and Administration drawers and cabinets, Ruby Residence. No icon was extracted for this key in the research, shown with a designed placeholder.

Dam Control Tower Key item icon

Dam Control Tower Key

Epic

Key · Dam Battlegrounds · Sell 100 · Stack 1 · 0.25 kg · Single-use

Opens: Control Tower, top floor, Dam Battlegrounds. Lockers, Medical Bag, Weapon Case (wiki). Best room overall in the ggwtb test, about 200k: save it for a Hurricane if you can. Official name is Dam Control Tower Key, not Dam Control Center Tower Key. Found: Scavenging. Quest reward: The Trifecta.

Dam Controlled Access Zone Key

Rare

Key · Dam Battlegrounds · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Controlled Access Zone, Dam Battlegrounds. A-tier (ggwtb). Door mid-catwalks, right of the yellow-ladder drop. Found: Containers. Noted at Grandioso Apartments (Buried City) and Pale Apartments (Dam). No icon was extracted for this key in the research, shown with a designed placeholder.

Dam Testing Annex Key

Rare

Key · Dam Battlegrounds · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Testing Annex (south east), Dam Battlegrounds. AOEAH rates it A-tier: Toro II, Power Rod, advanced electrical, med bags, about 59k by day. B-tier in the ggwtb list. Found: Scavenging (Pale Apartments). Quest reward: A Lay of the Land. No icon was extracted for this key in the research, shown with a designed placeholder.

Buried City Hospital Key

Rare

Key · Buried City · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Hospital, Buried City. B-tier (ggwtb). Floor disputed: 2nd floor per the wiki, 3rd floor per the GameRant walkthrough. Found: Residential and Security POIs. Drops also noted on Dam and Stella Montis. No icon was extracted for this key in the research, shown with a designed placeholder.

Buried City Town Hall Key item icon

Buried City Town Hall Key

Epic

Key · Buried City · Sell 100 · Stack 1 · 0.25 kg · Single-use

Opens: Town Hall, Buried City. S-tier: multi-floor, about 50k by day, 84k at night, 166k in the ggwtb test. One of the best key uses (GameRiv). Door on the north side, ground level. Found: Scavenging. Quest reward: Our Presence Up There.

Buried City JKV Employee Access Card

Uncommon

Key · Buried City · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Space Travel building (J Kozma Ventures), 4th floor, Buried City. A-tier, among the most worthwhile (GameRiv). North side of the 4th floor. Found: Security hotspots. More frequent in Night Raids. No icon was extracted for this key in the research, shown with a designed placeholder.

Buried City Residential Master Key

Uncommon

Key · Buried City · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Grandioso Apartments and apartments south of West Village, Buried City. A-tier (ggwtb). Grandioso Apartments sit on Main Street, south east of Eastern Station. Found: Ruby Residence, Grandioso Apartments. No icon was extracted for this key in the research, shown with a designed placeholder.

Spaceport Trench Tower Key

Uncommon

Key · Spaceport · Sell 100 · Stack 1 · 0.25 kg · Single-use

Opens: Trench Towers, Spaceport. North Trench Tower is A-tier, among the most worthwhile (GameRiv). Found: Scavenging. Quest rewards: Switching The Supply, Turnabout. DO NOT SELL: quest, Turnabout: the quest requires 1x this key, so keep a spare. No icon was extracted for this key in the research, shown with a designed placeholder.

Spaceport Container Storage Key

Rare

Key · Spaceport · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Container Storage, Spaceport. D-tier and worst in the ggwtb test, yet Odealo calls it widely regarded as the strongest loot key. Found: Blue Gate Village. Buried City JKV and Parking. Sources disagree on this room's value. No icon was extracted for this key in the research, shown with a designed placeholder.

Spaceport Control Tower Key

Rare

Key · Spaceport · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Control Tower A6, Spaceport. A-tier in the AOEAH test (up to 109k at night) versus C-tier in the ggwtb test. This is the key older guides call the Spaceport Ground Control Key: no separate key of that name exists. One wiki guide line says B6; A6 is the documented door. Found: Ruby Residence and Dam residences. DO NOT SELL: quest, Spaceport quest step: Visit Control Tower A6, key required. Sources disagree on this room's value. No icon was extracted for this key in the research, shown with a designed placeholder.

Spaceport Warehouse Key

Uncommon

Key · Spaceport · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Shipping Warehouse, Spaceport. A-tier (ggwtb). Quieter, less exciting (GameRiv). South west of West Container Yard, upper floor via stairs and catwalks. Found: Security and Residential POIs, especially Dam. No icon was extracted for this key in the research, shown with a designed placeholder.

Hidden Bunker Key (disputed) item icon

Hidden Bunker Key (disputed)

Epic

Key · Spaceport · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Outskirts Bunker, far west of Spaceport, Spaceport. Single source (OP.GG) and name disputed: guides call the same makeshift key the Spaceport Outskirts Bunker Key, and the official wiki lists neither name. OP.GG describes it as a makeshift key that opens a bunker in Spaceport. The Hidden Bunker map condition is a different thing and needs no key: see the note under this group. Found: Residential cabinets and drawers (guides, for the Outskirts Bunker Key name).

Blue Gate Communication Tower Key

Rare

Key · The Blue Gate · Sell 100 · Stack 1 · 0.25 kg · Single-use

Opens: Pilgrim's Peak, Communication Tower basement, The Blue Gate. B-tier. Usually good for electrical loot (GameRiv). Found: Random containers, more during events. No icon was extracted for this key in the research, shown with a designed placeholder.

Blue Gate Village Key

Uncommon

Key · The Blue Gate · Sell 100 · Stack 1 · 0.25 kg · Single-use

Opens: Village, biggest house complex (west side), The Blue Gate. B-tier. Door by the blue trash bin. Found: Reinforced Reception offices, the underground passage, Residential POIs. No icon was extracted for this key in the research, shown with a designed placeholder.

Patrol Car Key

Uncommon

Key · The Blue Gate · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Patrol car, Checkpoint and Traffic Tunnel, The Blue Gate. Weapon loot (guides). Opens the rear door of a patrol car. Found: Checkpoint and Refuel Station area. DO NOT SELL: quest, Armored Transports: the quest uses the Armored Patrol Key Card from Checkpoint guard huts. Do not conflate the two, and do not sell your only key before the quest. No icon was extracted for this key in the research, shown with a designed placeholder.

Blue Gate Confiscation Room Key

Epic

Key · The Blue Gate · Sell 100 · Stack 1 · 0.25 kg · Single-use

Opens: Confiscation Room, Security Wing below Headhouse, The Blue Gate. The most contested room in the game: D-tier and worst for its rarity and risk in the ggwtb test, versus one of the better Blue Gate rooms but very risky (GameRiv). Found: Security POIs. Stella Montis Night Raids noted. DO NOT SELL: quest, Home To Roost: a guaranteed spare sits by the weighing-log terminal while that quest is active. Sources disagree on this room's value. No icon was extracted for this key in the research, shown with a designed placeholder.

Blue Gate Cellar Key

Rare

Key · The Blue Gate · Sell 100 · Stack 1 · 0.25 kg · Single-use

Opens: Cellars: Trapper's Glade and Ruined Homestead, The Blue Gate. A-tier (AOEAH) and B-tier (ggwtb). Weapons, blueprints, grenades and healing at the Ruined Homestead cellar. Found: Village area, Reinforced Reception. No icon was extracted for this key in the research, shown with a designed placeholder.

Pilgrim's Peak Security Code

Common

Key · The Blue Gate · Sell 0 · Stack 1 · 0.25 kg · Single-use

Opens: Gate Control Room (Locked Gate condition only), The Blue Gate. One of the 4 codes for the Locked Gate condition: submitted at a terminal in the Gate Control Room to open the main gate. Not a loot room. Extracting with a code turns it into an Expired Security Code, which has no use. Found: Any lootable container inside its named location, during Locked Gate rounds only. At least 1 code spawns per round, multiples possible. No icon was extracted for this key in the research, shown with a designed placeholder.

Reinforced Reception Security Code

Common

Key · The Blue Gate · Sell 0 · Stack 1 · 0.25 kg · Single-use

Opens: Gate Control Room (Locked Gate condition only), The Blue Gate. One of the 4 codes for the Locked Gate condition: submitted at a terminal in the Gate Control Room to open the main gate. Not a loot room. Extracting with a code turns it into an Expired Security Code, which has no use. Found: Any lootable container inside its named location, during Locked Gate rounds only. At least 1 code spawns per round, multiples possible. No icon was extracted for this key in the research, shown with a designed placeholder.

Raider's Refuge Security Code

Common

Key · The Blue Gate · Sell 0 · Stack 1 · 0.25 kg · Single-use

Opens: Gate Control Room (Locked Gate condition only), The Blue Gate. One of the 4 codes for the Locked Gate condition: submitted at a terminal in the Gate Control Room to open the main gate. Not a loot room. Extracting with a code turns it into an Expired Security Code, which has no use. Found: Any lootable container inside its named location, during Locked Gate rounds only. At least 1 code spawns per round, multiples possible. No icon was extracted for this key in the research, shown with a designed placeholder.

Ancient Fort Security Code

Common

Key · The Blue Gate · Sell 0 · Stack 1 · 0.25 kg · Single-use

Opens: Gate Control Room (Locked Gate condition only), The Blue Gate. One of the 4 codes for the Locked Gate condition: submitted at a terminal in the Gate Control Room to open the main gate. Not a loot room. Extracting with a code turns it into an Expired Security Code, which has no use. Found: Any lootable container inside its named location, during Locked Gate rounds only. At least 1 code spawns per round, multiples possible. No icon was extracted for this key in the research, shown with a designed placeholder.

Stella Montis Security Checkpoint Key

Rare

Key · Stella Montis · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Security Checkpoint, Security Bridge by the Lobby, Stella Montis. B-tier: gun parts and weapon mods (GameRiv). Door signed Security: Restricted Area. Found: Night Raids, Security POIs. No icon was extracted for this key in the research, shown with a designed placeholder.

Stella Montis Assembly Admin Key

Uncommon

Key · Stella Montis · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Assembly Admin, north west of Central Corridor, Stella Montis. B-tier: good loot, dangerous area (GameRiv). Control room at the back by the ramp. Found: Security POIs and offices. Hurricane noted. No icon was extracted for this key in the research, shown with a designed placeholder.

Stella Montis Medical Storage Key

Uncommon

Key · Stella Montis · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Medical Storage, Medical Research, Stella Montis. S-tier (ggwtb). Rewarding but contested (GameRiv). Found: Residential interiors. No icon was extracted for this key in the research, shown with a designed placeholder.

Stella Montis Archives Key item icon

Stella Montis Archives Key

Epic

Key · Stella Montis · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Archives Storage Room, top floor, Stella Montis. S-tier: blueprints, trinkets, grenades, weapons (GameRiv). North east side, via Eastern Tunnel. Found: Hurricane, Night Raid and Electromagnetic Storm conditions. Residential and Security POIs.

Seed Vault Box Key

Common

Key · Stella Montis · Sell not stated · Stack 1 · 0.25 kg · Single-use

Opens: Seed Deposit Box, inside the Seed Vault (south east), Stella Montis. Quest-spawned in-raid only, during Shani's Last Entry quest (Flashpoint update): found in the orange-jumpsuit rack in the room beside the Seed Vault. Opens the Seed Deposit Box to retrieve the Official Shutdown Documentation. Not a loot-room key, and not on the wiki Keys page. Found: In-raid only, during Last Entry. No icon was extracted for this key in the research, shown with a designed placeholder.

Hotel Keycard No. 102

Common

Key · Riven Tides · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Hotel Room 102, 1st floor, Panorama Azzurro, Riven Tides. S-tier chain starter: safe, weapon case, and the room can contain the 107 or 208 keycard. Found: Random Riven Tides drops, Beachcombing treasure, inside Room 107. No icon was extracted for this key in the research, shown with a designed placeholder.

Hotel Keycard No. 107

Common

Key · Riven Tides · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Hotel Room 107, 1st floor, Panorama Azzurro, Riven Tides. B-tier: safe, ammo, attachments, inconsistent. Can contain the 102 or 208 keycard. Found: Quest reward: Battening Down (Apollo). Random drops, inside Room 102. No icon was extracted for this key in the research, shown with a designed placeholder.

Hotel Keycard No. 113

Common

Key · Riven Tides · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Hotel Room 113, 1st floor, east wing, Panorama Azzurro, Riven Tides. A-tier: safe, containers, blueprint chance (ggwtb). Found: Found via looting. No icon was extracted for this key in the research, shown with a designed placeholder.

Hotel Keycard No. 205

Common

Key · Riven Tides · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Hotel Room 205, 2nd floor, Panorama Azzurro, Riven Tides. A-tier: safe, Raider containers (ggwtb). Found: Found via looting. No icon was extracted for this key in the research, shown with a designed placeholder.

Hotel Keycard No. 208

Common

Key · Riven Tides · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Hotel Room 208, 2nd floor, Panorama Azzurro, Riven Tides. S-tier, best raw hotel loot: weapons, containers, meds. A two-storey loot room. Found: Found inside Rooms 102 or 107. Room 311 can also roll it. No icon was extracted for this key in the research, shown with a designed placeholder.

Hotel Keycard No. 311

Common

Key · Riven Tides · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Hotel Room 311, 3rd floor, Panorama Azzurro, Riven Tides. S-tier connector: safe, weapons, and a chance of the 208 keycard. Found: Found via looting. No icon was extracted for this key in the research, shown with a designed placeholder.

Hotel Keycard No. 404

Common

Key · Riven Tides · Sell 100 · Stack and weight not confirmed · Single-use

Opens: Hotel Room 404, 4th floor, west wing, Panorama Azzurro, Riven Tides. Existence unconfirmed. The wiki page gives no source for how this key is obtained, and its own revision history asks whether it exists or is a funny 404 not found joke. The Room 404 door exists (4th floor, west wing); the key might not. Loot unknown. Weight conflict: 0.25 kg on the wiki versus 0.5 kg on MetaForge. Found: Unknown. No source read documented how it is obtained. Existence unconfirmed, might be a developer joke. No icon was extracted for this key in the research, shown with a designed placeholder.

Riven Tides Crane House Keycard

Uncommon

Key · Riven Tides · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Middle Crane House, Stacking Yard, Riven Tides. C-tier: utility loot, server breaches. Found: Random drops, Beachcombing treasure. No icon was extracted for this key in the research, shown with a designed placeholder.

Riven Tides Classified Records Keycard

Uncommon

Key · Riven Tides · Sell 100 (not confirmed) · Stack 1 · 0.25 kg · Single-use

Opens: Classified Records, top floor, Port Authority Building, Riven Tides. C-tier alone, but it is the gateway to Secure Storage. Found: Random drops, Beachcombing treasure. Can drop on other maps. No icon was extracted for this key in the research, shown with a designed placeholder.

Riven Tides Secure Storage Keycard item icon

Riven Tides Secure Storage Keycard

Epic

Key · Riven Tides · Sell 100 · Stack 1 · 0.25 kg · Single-use

Opens: Secure Storage, inside Classified Records, Port Authority Building, Riven Tides. B-tier: weapons and materials. Value is hurt by the two-key cost (ggwtb): the Classified Records Keycard opens the outer door first, and this keycard opens the inner door inside it. Found: Scavenging. Beachcombing-event treasure.

Pendola Pass Observatory Key

Epic

Key · Pendola Pass · Sell not stated · Stack and weight not stated · Single-use

Opens: Cielo Sereno Observatory, main building (north east), Pendola Pass. One of Pendola's two best rooms (AltChar): Black Box containers with Pendola and Outpost-upgrade materials, high-tier components. Found: Scavenging (Residential: Old Town, Researcher Lodgings north west). Quest reward: Belly of the Beast (Shani). Reward Pass free tier 53. No icon was extracted for this key in the research, shown with a designed placeholder.

Pendola Pass Railyard Key

Rare

Key · Pendola Pass · Sell 100 (single source) · Single source stats · Single-use

Opens: Controlled Receiving Facility, Railyard, Pendola Pass. High-tier key-room loot, general (AltChar). Stats are single source (raidersdata): no quest currently asks for this key. Found: General containers. Reward Pass free tier 48. No icon was extracted for this key in the research, shown with a designed placeholder.

Pendola Pass Train Station Key

Not verified

Key · Pendola Pass · Sell not stated · Stack and weight not stated · Single-use

Opens: Almatera Station loot room, Pendola Pass. 3 to 5 cabinets: Stiletto and Rascal, Augment and Design blueprints, a weapon case, medical and ammo boxes. West entrance, vault the reception desk, then left behind the ticket-machine wall: metal double door with a red light. The guide for this key states explicitly that the key is consumed. Rarity was not verified in any source read. Found: Random. Housing and Old Town, Security and Housing POIs, Snow Shelters in Flash Freeze. Reward Pass free tier 42. No icon was extracted for this key in the research, shown with a designed placeholder.

Emperor Gateway Conduit item icon

Emperor Gateway Conduit

Legendary

Key · Pendola Pass · Sell not stated · Stack and weight not stated · Single-use

Opens: Fallen Emperor, socket at its base, Pendola Pass. A crafted key, never bought or found finished: learn the Blueprint from Harvester Payloads in the Redirection condition on Pendola (also reported from Surveyors on Dam, Blue Gate and Spaceport), then craft at Workbench I with 1x ARC Plated Coupler, 1x ARC Conductive Coupler and 1x ARC Insulated Coupler. One Conduit buys one Emperor entry. Also given finished at Reward Pass tier 60. Inside: Amplified-weapon materials and the Emperor Modulator (Legendary, needed for Gunsmith L4). Since 2.3.0 the best containers sit deeper inside. Sell price, stack and weight are not stated in any source read. Found: Crafted at Workbench I. Reward Pass tier 60.

Pendola Pass Old Town Key

Uncommon

Key · Pendola Pass · Sell not stated · Stack and weight not stated · Single-use

Opens: Old Town apartment (south of the Fallen Emperor), Pendola Pass. One of Pendola's two best rooms (AltChar): high-tier weapons and items. One guide describes the key room as a basement beyond a keycard door. Found: Scavenging (housing). Reward Pass free tier 36. No icon was extracted for this key in the research, shown with a designed placeholder.

13

Chapter 13 // Blueprints

Blueprints: all 90

The wiki counts 90 blueprints. Every blueprint sells for 5,000, stacks 1, and cannot be recycled. The wiki leaves blueprint rarity blank; MetaForge and OP.GG label blueprints Legendary, and older guides calling them Epic are out of date ⚠. Other counts disagree and are flagged, not merged: Beebom claims 83 but itemises 76 recipes, Lawod and PCGamesN say 80, Eldorado says 91. The full table below lists all 90 by name: 76 with recipe and bench (recipes via Beebom's blueprint table), and 14 flagged recipe not published, because no source in the audit prints one. Where a recipe itself is disputed (Anvil, Defibrillator, Vita Shot, Vita Spray), both versions are shown. No source publishes per-blueprint spawn locations or drop rates: the general guidance is high-value containers, Raider Containers and Security Lockers, and large ARC cores. A blueprint's picture is the crafted item's picture. Safe-Pocket any blueprint you haven't learned, blueprints cannot be learned mid-raid.

Bobcat Blueprint icon, blueprints use the crafted item's icon

Bobcat Blueprint

Legendary · Sell 5,000 · 0 kg

Canto Blueprint icon, blueprints use the crafted item's icon

Canto Blueprint

Legendary · Sell 5,000 · 0 kg

Compensator III Blueprint icon, blueprints use the crafted item's icon

Compensator III Blueprint

Legendary · Sell 5,000 · 0 kg

Defibrillator Blueprint icon, blueprints use the crafted item's icon

Defibrillator Blueprint

Legendary · Sell 5,000 · 0 kg

Extended Medium Mag III Blueprint icon, blueprints use the crafted item's icon

Extended Medium Mag III Blueprint

Legendary · Sell 5,000 · 0 kg

Extended Shotgun Mag III Blueprint icon, blueprints use the crafted item's icon

Extended Shotgun Mag III Blueprint

Legendary · Sell 5,000 · 0 kg

Fireworks Box Blueprint icon, blueprints use the crafted item's icon

Fireworks Box Blueprint

Legendary · Sell 5,000 · 0 kg

Gas Mine Blueprint icon, blueprints use the crafted item's icon

Gas Mine Blueprint

Legendary · Sell 5,000 · 0 kg

Pulse Mine Blueprint icon, blueprints use the crafted item's icon

Pulse Mine Blueprint

Legendary · Sell 5,000 · 0 kg

Seeker Grenade Blueprint icon, blueprints use the crafted item's icon

Seeker Grenade Blueprint

Legendary · Sell 5,000 · 0 kg

Shotgun Choke III Blueprint icon, blueprints use the crafted item's icon

Shotgun Choke III Blueprint

Legendary · Sell 5,000 · 0 kg

Surge Coil Blueprint icon, blueprints use the crafted item's icon

Surge Coil Blueprint

Legendary · Sell 5,000 · 0 kg

Trailblazer Blueprint icon, blueprints use the crafted item's icon

Trailblazer Blueprint

Legendary · Sell 5,000 · 0 kg

Tempest Blueprint icon, blueprints use the crafted item's icon

Tempest Blueprint

Legendary · Sell 5,000 · 0 kg

Vulcano Blueprint icon, blueprints use the crafted item's icon

Vulcano Blueprint

Legendary · Sell 5,000 · 0 kg

Bettina Blueprint icon, blueprints use the crafted item's icon

Bettina Blueprint

Legendary · Sell 5,000 · 0 kg

All 90 blueprints: recipe and bench

BlueprintCrafted item rarityRecipeBench
Advanced Camera BlueprintRareRecipe not published: no source in the audit prints one. Flagged, not invented.-
Angled Grip II BlueprintUncommon2x Mechanical Components, 3x Duct TapeGunsmith 2
Angled Grip III BlueprintRare2x Mod Components, 5x Duct TapeGunsmith 3
Anvil BlueprintUncommon5x Mechanical Components, 6x Simple Gun Parts ⚠ U4N says Gunsmith 2 and 5x Simple Gun PartsGunsmith 1
Aphelion BlueprintLegendary3x Magnetic Accelerator, 3x Complex Gun Parts, 1x Matriarch ReactorGunsmith 3
Bantam BlueprintRareRecipe not published: no source in the audit prints one. Flagged, not invented.-
Barricade Kit BlueprintUncommon1x Mechanical ComponentsUtility Station 2
Bettina BlueprintEpic3x Adv. Mechanical Components, 3x Heavy Gun Parts, 3x CanisterGunsmith 3
Blaze Grenade BlueprintRare1x Explosive Compound, 1x OilExplosives Station 3
Blue Light Stick BlueprintCommon3x ChemicalsUtility Station 1
Bobcat BlueprintEpic1x Magnetic Accelerator, 3x Light Gun Parts, 2x Exodus ModulesGunsmith 3
Burletta BlueprintUncommon3x Mechanical Components, 3x Simple Gun PartsGunsmith 1
Canto BlueprintRareRecipe not published: no source in the audit prints one. Flagged, not invented.-
Combat Mk. 3 (Aggressive) BlueprintEpic2x Adv. Electrical Components, 3x ProcessorGear Bench 3
Combat Mk. 3 (Flanking) BlueprintEpic2x Adv. Electrical Components, 3x ProcessorGear Bench 3
Compensator II BlueprintUncommon2x Mechanical Components, 4x WiresGunsmith 2
Compensator III BlueprintRare2x Mod Components, 8x WiresGunsmith 3
Complex Gun Parts BlueprintEpic2x Light, 2x Medium, 2x Heavy Gun PartsRefiner 3
Crash Mat BlueprintUncommonRecipe not published: no source in the audit prints one. Flagged, not invented.-
Deadline BlueprintEpic3x Explosive Compound, 2x ARC CircuitryExplosives Station 3
Defibrillator BlueprintRare9x Plastic Parts, 1x Moss ⚠ allthings.how says 3x Plastic PartsMedical Lab 2
Dolabra BlueprintLegendaryRecipe not published: no source in the audit prints one. Flagged, not invented.Gunsmith (per Beebom image caption)
Emperor Gateway Conduit BlueprintLegendaryRecipe not published: no source in the audit prints one. Flagged, not invented.-
Equalizer BlueprintLegendary3x Magnetic Accelerator, 3x Complex Gun Parts, 1x Queen ReactorGunsmith 3
Explosive Mine BlueprintRare1x Explosive Compound, 1x SensorsExplosives Station 3
Extended Barrel II BlueprintRareBeebom lists a tier-less Extended Barrel: 2x Mod Components, 8x Wires (does not split II and III)Gunsmith 3
Extended Barrel III BlueprintEpicSame shared Beebom row as Extended Barrel IIGunsmith 3
Extended Light Mag II BlueprintUncommon2x Mechanical Components, 3x Steel SpringGunsmith 2
Extended Light Mag III BlueprintRare2x Mod Components, 5x Steel SpringGunsmith 3
Extended Medium Mag II BlueprintUncommon2x Mechanical Components, 3x Steel SpringGunsmith 2
Extended Medium Mag III BlueprintRare2x Mod Components, 5x Steel SpringGunsmith 3
Extended Shotgun Mag II BlueprintUncommon2x Mechanical Components, 3x Steel SpringGunsmith 2
Extended Shotgun Mag III BlueprintRare2x Mod Components, 5x Steel SpringGunsmith 3
Fireworks Box BlueprintRare1x Explosive Compound, 3x Pop TriggerExplosives Station 2
Gas Mine BlueprintCommon4x Chemicals, 2x Rubber PartsExplosives Station 1
Grappling Hook BlueprintUncommonRecipe not published: no source in the audit prints one. Flagged, not invented.-
Green Light Stick BlueprintCommon3x ChemicalsUtility Station 1
Heavy Gun Parts BlueprintRare4x Simple Gun PartsRefiner 2
Hullcracker BlueprintEpic1x Magnetic Accelerator, 3x Heavy Gun Parts, 1x Exodus ModulesGunsmith 3
Il Toro BlueprintUncommon5x Mechanical Components, 6x Simple Gun PartsGunsmith 1
Jolt Mine BlueprintRare1x Electrical Components, 1x BatteryExplosives Station 2
Jupiter BlueprintLegendary3x Magnetic Accelerator, 3x Complex Gun Parts, 1x Queen ReactorGunsmith 3
Light Gun Parts BlueprintRare4x Simple Gun PartsRefiner 2
Lightweight Stock BlueprintEpic2x Mod Components, 5x Duct TapeGunsmith 3
Looting Mk. 3 (Safekeeper) BlueprintEpicFamily recipe as Cautious and Survivor (flagged, assumed): 2x Adv. Electrical Components, 3x ProcessorGear Bench 3
Looting Mk. 3 (Survivor) BlueprintEpic2x Adv. Electrical Components, 3x ProcessorGear Bench 3
Lure Grenade BlueprintUncommon1x Speaker Component, 1x Electrical ComponentsUtility Station 2
Medium Gun Parts BlueprintRare4x Simple Gun PartsRefiner 2
Muzzle Brake II BlueprintUncommon2x Mechanical Components, 4x WiresGunsmith 2
Muzzle Brake III BlueprintRare2x Mod Components, 8x WiresGunsmith 3
Osprey BlueprintRare2x Adv. Mechanical Components, 3x Medium Gun Parts, 7x WiresGunsmith 2
Padded Stock BlueprintEpic2x Mod Components, 5x Duct TapeGunsmith 3
Powered Descender BlueprintEpicRecipe not published: no source in the audit prints one. Flagged, not invented.-
Pulse Mine BlueprintUncommon1x Crude Explosives, 1x WiresExplosives Station 1
Rascal BlueprintRareRecipe not published: no source in the audit prints one. Flagged, not invented.-
Red Light Stick BlueprintCommon3x ChemicalsUtility Station 1
Remote Raider Flare BlueprintCommon2x Chemicals, 4x Rubber PartsUtility Station 1
Seeker Grenade BlueprintUncommon1x Crude Explosives, 2x ARC AlloyExplosives Station 1
Shotgun Choke II BlueprintUncommon2x Mechanical Components, 4x WiresGunsmith 2
Shotgun Choke III BlueprintRare2x Mod Components, 8x WiresGunsmith 3
Shotgun Silencer BlueprintEpic2x Mod Components, 8x WiresGunsmith 3
Showstopper BlueprintRare1x Adv. Electrical Components, 1x Voltage ConverterExplosives Station 3
Silencer I BlueprintUncommon2x Mechanical Components, 4x WiresGunsmith 2
Silencer II BlueprintRare2x Mod Components, 8x WiresGunsmith 3
Smoke Grenade BlueprintRare14x Chemicals, 1x CanisterUtility Station 2
Snap Hook BlueprintLegendary2x Power Rod, 3x Rope, 1x Exodus ModulesUtility Station 3
Stable Stock II BlueprintUncommon2x Mechanical Components, 3x Duct TapeGunsmith 2
Stable Stock III BlueprintRare2x Mod Components, 5x Duct TapeGunsmith 3
Stiletto BlueprintUncommonRecipe not published: no source in the audit prints one. Flagged, not invented.-
Surge Coil BlueprintRareRecipe not published: no source in the audit prints one. Flagged, not invented.-
Tactical Mk. 3 (Defensive) BlueprintEpic2x Adv. Electrical Components, 3x ProcessorGear Bench 3
Tactical Mk. 3 (Healing) BlueprintEpic2x Adv. Electrical Components, 3x ProcessorGear Bench 3
Tactical Mk. 3 (Revival) BlueprintEpic2x Adv. Electrical Components, 3x ProcessorGear Bench 3
Tactical Mk. 3 (Smoke) BlueprintEpicFamily recipe as Defensive, Healing and Revival (flagged): 2x Adv. Electrical Components, 3x ProcessorGear Bench 3
Tagging Grenade BlueprintRare1x Electrical Components, 1x SensorsUtility Station 3
Tempest BlueprintEpic1x Magnetic Accelerator, 3x Medium Gun Parts, 2x Exodus ModulesGunsmith 3
Tether Launcher BlueprintRareRecipe not published: no source in the audit prints one. Flagged, not invented.-
Torrente BlueprintRare2x Adv. Mechanical Components, 3x Medium Gun Parts, 6x Steel SpringGunsmith 2
Trailblazer BlueprintRare1x Synthesized Fuel, 1x Explosive CompoundExplosives Station 3
Trigger 'Nade BlueprintRare2x Crude Explosives, 1x ProcessorExplosives Station 2
Venator BlueprintRare2x Adv. Mechanical Components, 3x Medium Gun Parts, 5x MagnetGunsmith 2
Vertical Grip II BlueprintUncommon2x Mechanical Components, 3x Duct TapeGunsmith 2
Vertical Grip III BlueprintRare2x Mod Components, 5x Duct TapeGunsmith 3
Vita Shot BlueprintRare2x Antiseptic, 1x Syringe ⚠ allthings.how says 1x AntisepticMedical Lab 3
Vita Spray BlueprintEpic3x Antiseptic, 1x Canister ⚠ allthings.how says 2x Antiseptic + 4x CanisterMedical Lab 3
Vulcano BlueprintEpic1x Magnetic Accelerator, 3x Heavy Gun Parts, 1x Exodus ModulesGunsmith 3
White Flag BlueprintCommonRecipe not published: no source in the audit prints one. Flagged, not invented.-
Wolfpack BlueprintEpic2x Explosive Compound, 2x SensorsExplosives Station 3
Yank Grenade BlueprintUncommonRecipe not published: no source in the audit prints one. Flagged, not invented.-
Yellow Light Stick BlueprintCommon3x ChemicalsUtility Station 1

Two more conflicts, kept visible: Beebom also lists a Horizontal Grip blueprint and a Looting Mk. 3 (Cautious) blueprint that the wiki's 90 do not include; the wiki has the Cautious augment and the Horizontal Grip mod, but no blueprint row for either. Since 2.3.0, the Dolabra, Bobcat, Equalizer, Jupiter, Tempest and Vulcano blueprints can drop in any major map condition, and the Emperor Key blueprint chance from Redirection pods was reduced (no numbers published).

Chase these first: Jupiter + Equalizer (Harvester puzzle), Aphelion (Stella Montis / Matriarch core), Bobcat, Vulcano, Tempest, Dolabra, ⚠ since 2.3.0 all six can drop in any major map condition, so older condition-only farming advice is partly out of date. Plus Snap Hook (Electromagnetic Storm), the Emperor Gateway Conduit blueprint (Redirection pods, drop chance reduced in 2.3.0), and the Vita Spray / Defibrillator blueprints (Stella Montis medical; Defibrillator blueprint also from Lance for 3,000). Kinetic Converter has no blueprint, the mod itself is loot-only.
P

Progression // Quests, projects, traders, workshop

Progression: the full chain

Everything that moves your Raider forward, current at Live Update 2.3.0: the official wiki's 123-quest chain, every project, all six traders, the full Workshop reference and the master never-sell list with lifetime totals. Items already in your stash count toward delivery quests. One thing stated plainly up front: no source documents per-quest XP, and no trader reputation system exists; trader stock is gated by Raider Level (0 / 7 / 12 / 20), not by quests or reputation.

8 blueprints from quests

  • Trigger 'Nade: Sparks Fly
  • Lure Grenade: Greasing Her Palms
  • Burletta: Industrial Espionage
  • Hullcracker: The Major's Footlocker
  • Vita Spray: Worth Your Salt
  • Fireworks Box: Test Case
  • Yellow Light Stick: Last Entry
  • Deadline: Nothing Ventured

9 keys from quests

  • Dam Control Tower Key: The Trifecta
  • Dam Testing Annex Key: A Lay of the Land
  • Buried City Town Hall Key: Our Presence Up There
  • Spaceport Trench Tower Key: Switching the Supply
  • Dam Staff Room Key: The Stench of Corruption
  • Patrol Car Key: A Prime Specimen
  • Riven Tides Hotel Keycard No. 107: Battening Down
  • Stella Montis Medical Storage Key: Someone Else's Shoes
  • Pendola Pass Observatory Key: Belly of the Beast

6 quests pay a Raider Hatch Key

  • Hatch Repairs
  • The Trifecta
  • Mixed Signals
  • Our Presence Up There
  • Cold Storage
  • Paving the Way

Plan key runs with them in the Key Planner.

Frozen Trail count conflict, flagged: the official wiki's Frozen Trail section lists 23 quests (used here, giving the 123 total), Embark's 2.0 notes say 22 new quests, and GameTyrant lists 21. The conflict is unresolved in the sources; the wiki's own section count is the one this database follows.

How to read a card: Required lists what you must hand in or already hold; a (keep) tag means the item looks like junk but the quest needs it, so do not sell it when you find it. Rewards are items and Coins as listed by the official wiki; the wiki lists Coin rewards only sporadically, and no source lists per-quest XP. Tap Need on a quest to pin it to your Needed list. Base-list conflicts kept from the research: Trash Into Treasure needs 1x Battery + 6x Wires per the wiki (TheGamer says 2x Battery); Medical Merchandise pays 3x Vita Shot per the wiki (Fandom says 2x).

Soul's Offering (Celeste, limited time)

New in 2.3.0, launched 27 Oct 2026 and ending 16 Nov 2026 (one earlier preview said 15 Nov; trust the in-game timer). The full stage table below is cross-checked against Chapters 02 and 03 of this guide and agrees with them; the hunt itself, where every item farms, lives in Chapter 03, Exactly What You Need and Chapter 02, the item plates, so this page lists the project reference without repeating the farming routes. All donations are consumed. The Noxious Set is a separate store set, not the project reward.

StageDonations (all consumed)Rewards
Stage 1: Construct Vaulto's Offering1x Dead Flowers, 2x Rock Salt, 15x ARC Alloy, 1x Expired RespiratorStiletto II, Extended Barrel I, Angled Grip II, Stable Stock II
Stage 2: Construct Ferrovia's Offering3x Dead Flowers, 2x Railway Lantern, 15x Advanced ARC Powercell, 10x Remote Raider FlareTorrente II, Compensator III, Extended Medium Mag III, Stable Stock III
Stage 3: Construct Murteta's Offering2x Fancy Plate, 1x Mask Fragment, 1x Insulation Roll, 5x FertilizerVulcano I, Shotgun Silencer, Extended Shotgun Mag III, 3x Fireworks Box (keep at least 1 for Stage 4)
Stage 4: Honor the FallenNo donation: set off a firework on the rooftop of the Santa Maria Houses, Buried CityPilgrim Backpack, Offering Display Table legendary design (Outpost)

Donation lists agree across Sportskeeda, Games.gg and Showgamer. One guide's version repeats the Stage 2 list as Stage 3; that reading is erroneous and is not used. A 2.3.0 summary elsewhere uses variant item names (Wilted Flower, Expired Rebreather, Fine Plate, Insulated Roll, Ranged Raider Flare) for the same items above. Remote Raider Flare: one guide says buy from Shani for 810, but the currency label and price post-2.0 are unverified, flagged in the Gaps tab.

Sheltered Retreat (unlocks the Outpost)

Requires Raider Level 18 and is managed from the Outpost tab. It unlocks the Outpost and, with it, the Research Station; room and station costs are in the Workshop tab. Sources (TimeSaver, AllThingsHow, FDayTalk, AOEAH, GameRant) agree.

StageRequirementRewards
Stage 1: Research Topside Living ConditionsPhotograph any farmland house around Ruined Homestead, Blue Gate. Needs a Camera: buy from Shani, craft at the Workbench, or find one Topside, and keep it in a Safe PocketAdvanced Camera Blueprint
Stage 2: Gather Building Materials3x Planks, 5x Sheet Metal, 10x ARC Alloy, 3x Advanced Electrical Components (stash items count; Planks and Sheet Metal are buyable from Celeste at 3 Seeds each, 24 Seeds total)Red Light Stick Blueprint
Stage 3: Safeguard the Building SiteDeal 800 damage to flying ARC and 300 damage to Bullies(Hotel) Chair Design, 15x Planks, 5x Durable Cloth, Outpost access (Base Room)

Trophy Display (permanent)

Live since Headwinds (27 Jan 2026), no end date, and unaffected by Expedition resets.

StageDonationsRewards
Stage 1: Roaming Threats3x Rusted Bolts, 15x Pop Trigger, 15x Tick Pod, 5x Surveyor Vault10x Mod Components, 3x Power Rod, 10 Raider Tokens, Light Gun Parts Blueprint
Stage 2: Soaring Menaces10x Spotter Relay, 3x Expired Respirator, 20x Wasp Driver, 15x Hornet Driver3x Vita Spray, 3x Photoelectric Cloak, 20 Raider Tokens, Vita Shot Blueprint
Stage 3: Ferocious Foes10x ARC Performance Steel, 5x Shredder Gyro, 10x Leaper Pulse Unit, 5x Bastion CellKinetic Converter, 3x Anvil Splitter, 30 Raider Tokens, Shotgun Silencer Blueprint
Stage 4: Dominant Dangers10x ARC Synthetic Resin, 10x Magnetic Accelerator, 8x Rocketeer Driver, 3x Queen ReactorBobcat IV, 5x Wolfpack, 40 Raider Tokens, Bobcat Blueprint
Stage 5: Imposing Behemoths5x Exodus Modules, 3x Geiger Counter, 8x Bombardier Cell, 3x Matriarch Reactor2x Snap Hook, Aphelion, 50 Raider Tokens, Snap Hook Blueprint
CompletionAll 5 stages donatedHowl Emote, Jupiter, Acoustic Guitar, 5x Energy Clip, 300,000 Coins

Stage totals across the 5 stages: Pop Trigger 15, Tick Pod 15, Surveyor Vault 5, Spotter Relay 10, Expired Respirator 3, Wasp Driver 20, Hornet Driver 15, ARC Performance Steel 10, Shredder Gyro 5, Leaper Pulse Unit 10, Bastion Cell 5, ARC Synthetic Resin 10, Magnetic Accelerator 10, Rocketeer Driver 8, Queen Reactor 3, Exodus Modules 5, Geiger Counter 3, Bombardier Cell 8, Matriarch Reactor 3, Rusted Bolts 3. One source's Stage 4 lists a Leaper Pulse Unit instead of Rocketeer Driver; that is the minority reading, flagged, and the majority 8x Rocketeer Driver is used. Since 2.0 the Anvil Splitter is no longer a mod; it sells and recycles into Amplified Fragments.

Expedition: PAUSED

Expeditions are paused at 2.3.0. Expedition 5 was the last, with its departure window running 8 to 29 Sep 2026. Embark is reworking departure windows, rewards and accessibility, with a return expected early 2027; Embark has also said scrapping the system is on the table. Consecutive-expedition buffs persist during the pause. In 2.3.0 the Expedition Vault was disabled: its contents were moved to your stash, and purchased Vault slots were refunded as Bronze Statuettes. Partially completed Caravans were converted to Ermal Vouchers of equal value; guides report the in-game compensation item as the Bronze Statuette (Legendary trinket, sells for 10,000 Coins, also used as Nomad barter).

For reference only, Expedition 5's hand-ins (the optional opt-in wipe, unlocked at Level 20, about a 60-day build, hand-ins historically non-refundable): Stage 1: 150x Metal Parts, 100x Plastic Parts, 80x ARC Alloy, 15x Magnet. Stage 2: 30x Durable Cloth, 25x Duct Tape, 20x Mechanical Components, 10x Voltage Converter. Stage 3: 20x ARC Circuitry, 15x Speaker Component, 5x Bastion Cell, 3x Magnetic Accelerator. Stage 4: 2x Radio, 5x Advanced Mechanical Components, 3x Lance's Mixtape (5th Edition), 3x Rocketeer Driver. Stage 5 (Load): items worth 200,000 Coins (Combat), 100,000 (Survival), 150,000 (Provisions), 300,000 (Materials; this last value is inferred from the Expedition 1 to 3 pattern and is flagged). Stage 6: Departure, no items, window must be active. Archived projects, all ended: Flickering Flames, Weather Monitor System, High-Gain Antenna, Avian Alarm, Converging Paths (ended 28 Jul 2026), Phantom Targets, Ascending the Mountain (ended 7 Oct 2026).

The six traders at 2.3.0

Frozen Trail 2.0 changed trader stock and currencies. This tab states the system as it stands at 2.3.0 first, then prints the launch-era price tables clearly labelled historical, for the items 2.0 did not re-price in any published source.

TraderCurrencySellsNotes at 2.3.0
CelesteAssorted SeedsBasic materials and Topside materials; 2.0 added furniture-crafting materials (Planks, Sheet Metal, 3 Seeds each, no listed daily cap) and new gameplay itemsThe only Seeds trader. Base materials unlimited; higher materials had daily stock caps in the launch era
ShaniCoinsSecurity and social stock: Cameras, Light Sticks and other social itemsTook Cred before 2.0. The Camera is needed for Sheltered Retreat Stage 1 and photo quests. See the Hatch Key warning below
Tian WenCoinsWeapons, ammo, weapon modsNo longer sells the Anvil and Hullcracker (moved to the Nomadic Envoys weekly rotation). Launcher Ammo and Energy Clips now have a daily purchase limit; the limit number is not published
LanceCoinsClinic stock: augments, shields, medical items; also the Free Loadout Augment
ApolloCoinsGadgets, grenades, mines; 2.0 added a set of Epic Augments
Cassio (Nomadic Envoys)BarterWeekly rotation: extra stash space (+12), resources, cosmetics, high-end weapons (including Anvil and Hullcracker), blueprints, Raider Tokens, progression and project itemsReplaces Ermal in 2.0. Unlocks at Raider Level 25 (documented for the Ermal era, patch 1.29.0). Barter means trading in items and ARC parts up to a total sell value, no Coins. The rotation refreshes weekly, returning Tuesdays per GameRant. Cassio also gives quests: Clean Hands, Taking Stock, A Path Not Yours and Divided are listed under Nomadic Envoys in the quest database
Currency and selling rules at 2.3.0: Cred was removed game-wide in 2.0 and replaced by Reward Points on the Reward Pass. Shani takes Coins now. Sell prices do not vary by trader: no trader pays extra for sticking with them, prices are fixed, and there is no player market. Duplicate blueprints sell for exactly 5,000 Coins each. Assorted Seeds sell for 100 Coins each. Stock for the five Speranza traders unlocks at Raider Level 0 / 7 / 12 / 20. There is no trader reputation system in any source; see the Gaps tab.
Shani and the Raider Hatch Key at 2.3.0: undocumented, possibly outdated. Whether Shani still sells the Raider Hatch Key is not in the 2.0 stock notes; one current guide only says to check her stock in game. Pre-2.0 sources conflict (100 Cred vs 9,000 Coins; limit 1 per day vs 2 per day), so no current price is printed as fact. What is documented at 2.3.0: the Hatch Key sells for 2,000 Coins, drops from 6 quests (see the Quests tab), and is craftable at Utility Station 2 (see the Workshop tab).

Cassio's documented rotation for the week of 26 Oct to 1 Nov 2026 (Embark's weekly brief via EarlyLoot): Cauldron backpack attachment (50K value in Epic and Legendary ARC cores plus a firearm), Exodus Technical Handbook (15K in ARC parts plus any firearm), Cultist Backpack (100K in Epic and Legendary ARC cores). Bully Fragmenter and Skulker Targeter became tradeable the following week. One weekly listing dated 29 Oct 2026 still shows an Expedition Vault slot at 200,000 value; that listing predates the 2.3.0 Vault removal and is not used.

Launch-era price tables (historical)

Historical, pre-2.0. Use these only where the 2.3.0 notes above do not contradict them. Consensus of the Steam Community trader guide, Fextralife, TechWiser, AltChar and Sportskeeda. Stock unlocks by Raider Level as shown.

Celeste (Assorted Seeds, daily caps in brackets)

Raider LevelStock and price in Seeds
Level 0, unlimitedChemicals 1, Fabric 1, Metal Parts 1, Plastic Parts 1, Rubber Parts 1
Level 7Wires 4, Battery 5, Great Mullein 5, Canister 6, Duct Tape 6, Magnet 6 [10 per day], Oil 6, Steel Spring 6, Simple Gun Parts 7 [5 per day]
Level 12Moss 10 [5], Processor 10 [5], Rope 10, Sensors 10 [5], Speaker Component 10, Syringe 10, Voltage Converter 10 [5], Synthesized Fuel 14, Heavy Gun Parts 15 [3], Light Gun Parts 15 [3], Medium Gun Parts 15 [3]
Level 20Exodus Modules 55 [1], Complex Gun Parts 60 [1]. Capped items refresh on the daily reset cycle

Shani (pre-2.0, Cred)

ItemPrice
Blue, Green, Red and Yellow Light Sticks10 Cred each
Binoculars20 Cred
Firecracker20 Cred
Sterilized Bandage40 Cred
Recorder50 Cred
Fireworks Box60 Cred
Combat Mk.2, Looting Mk.2, Tactical Mk.2; Angled Grip II, Extended Light Mag II, Silencer I, Stable Stock II100 Cred each
Raider Hatch Key100 Cred (historical only; see the 2.3.0 warning above)

Conflict kept from the research: some launch guides list Shani in Coins (Binoculars 1,920; Hatch Key 9,000); those appear to conflate other traders' pricing, and the wiki lists her as the Cred trader.

Tian Wen (Coins)

Raider LevelStock and price
Level 0Ammo 900 per pack: Light, Medium, Heavy, Shotgun (pack sizes per TechWiser only: Light x10, Medium x20, Heavy x25, Shotgun x5, flagged). Hairpin I 1,350; Ferro I 1,425; Stitcher I 2,400; Kettle I 2,520
Level 7All Mod I at 1,920 each (Angled Grip, Compensator, Extended Light, Medium and Shotgun Mag, Muzzle Brake, Shotgun Choke, Stable Stock, Vertical Grip); Burletta I 8,700; Anvil I 15,000; Il Toro I 15,000
Level 12Energy Clip 3,000; Launcher Ammo 4,500 (TechWiser says 3,000, flagged); Extended Light Mag II 6,000; Shotgun Choke II 6,000; Renegade I 21,000
Level 20Angled Grip III 15,000; Hullcracker I 30,000 (both Anvil and Hullcracker were removed from her stock in 2.0)

Lance (Coins)

Raider LevelStock and price
Level 0Bandage 750; Adrenaline Shot 900; Shield Recharger 1,560; Combat Mk.1, Looting Mk.1 and Tactical Mk.1 at 1,920 each; Light Shield 1,920
Level 7Herbal Bandage 2,700; Surge Shield Recharger 3,600; Combat Mk.2, Looting Mk.2 and Tactical Mk.2 at 6,000 each
Level 12Defibrillator 3,000; Medium Shield 6,000; Sterilized Bandage 6,000
Level 20Heavy Shield 16,500

Apollo (Coins)

Raider LevelStock and price
Level 0Light Sticks, all colours, 450 each; Light Impact Grenade 810; Noisemaker 1,920; Recorder 3,000
Level 7Gas Mine 810; Gas Grenade 810; Door Blocker 810; Remote Raider Flare 810; Pulse Mine 1,410; Barricade Kit 1,920; Seeker Grenade 1,920; Snap Blast Grenade 2,400; Jolt Mine 2,550; Smoke Grenade 3,000; Heavy Fuze Grenade 4,800; Trailblazer Grenade 4,800; Deadline (Mine) 15,000
Level 12Zipline 3,000 (one gadget table says 1,920, flagged)

Station build and upgrade costs

Settled by multi-source consensus. GameBrief's crafting guide (updated 28 Oct 2026) states 2.3.0 changed no recipes or station costs, so these stand at 2.3.0. No quest unlocks a Workshop station; stations are built with materials. The Outpost is unlocked by the Sheltered Retreat project (Projects tab), not by a trader quest.

StationLevel 1 (build)Level 2Level 3Level 4
WorkbenchFree, after 1 round played. Level 1 only, not upgradeable
Gunsmith20x Metal Parts, 30x Rubber Parts3x Rusted Tools, 5x Mechanical Components, 8x Wasp Driver3x Rusted Gear, 5x Advanced Mechanical Components, 4x Sentinel Firing Core3x Radial Press, 3x Magnetic Accelerator, 1x Emperor Modulator (2.0; requires Outpost Level 4)
Gear Bench25x Plastic Parts, 30x Fabric3x Power Cable, 5x Electrical Components, 5x Hornet Driver3x Industrial Battery, 5x Advanced Electrical Components, 6x Bastion Cell
Medical Lab50x Fabric, 6x ARC Alloy2x Cracked Bioscanner, 5x Durable Cloth, 8x Tick Pod3x Rusted Shut Medical Kit, 8x Antiseptic, 5x Surveyor Vault
Explosives Station50x Chemicals, 6x ARC Alloy3x Synthesized Fuel, 5x Crude Explosives, 5x Pop Trigger3x Laboratory Reagents, 5x Explosive Compound, 3x Rocketeer Driver
Utility Station50x Plastic Parts, 6x ARC Alloy2x Damaged Heat Sink, 5x Electrical Components, 6x Snitch Scanner3x Fried Motherboard, 5x Advanced Electrical Components, 4x Leaper Pulse Unit
Refiner60x Metal Parts, 5x ARC Powercell3x Toaster, 5x ARC Motion Core, 8x Fireball Burner3x Motor, 10x ARC Circuitry, 6x Bombardier Cell
Research Station (2.0)35x Planks, 5x Battered Paperback, 3x Mini Pump3x Calculator, 3x Raider Logbook, 5x Skulker Targeter3x Differential Microphone, 3x Exodus Technical Handbook, 6x Bully Fragmenter3x Thermal Shaker, 3x ARC Data Module, 1x Frigate Inductor
Gunsmith Level 4 and the Emperor Modulator: Gunsmith L4 is the Outpost-era tier (requires Outpost Level 4) and its cost set is the Level 4 set: 3x Radial Press, 3x Magnetic Accelerator, 1x Emperor Modulator. That resolves the older dual Level 3 listings: the Radial Press set belongs to L4, not L3. The Emperor Modulator is Legendary, drops inside the Fallen Emperor on Pendola Pass and sells for 7,000 Coins. Never sell it; it is on the master never-sell list in the next tab.

Research Station: needs the Outpost, and its level cap equals your Outpost level. L1 unlocks Blueprint Crafting and Design Crafting; L4 unlocks Amplified Research. Gunsmith 4 plus Research Station 4 unlock Amplified Weapons (a 5th weapon tier; 15 weapons at 2.0 launch; amplify at the Gunsmith's Weapon Upgrades tab for 1x Amplification Module of the weapon's rarity, and the weapon must be Tier IV first).

Outpost rooms (2.0)

StepCost
Level 1 Base RoomFree via Sheltered Retreat: 42 furniture slots and 8 station slots (per TheClick)
Level 1 to 23x Steel Cable, 20x Sheet Metal, 3x Cable Strippers
Level 2 to 33x Epoxy Buckets, 35x Planks, 3x Hand Drills
Level 3 to 440x Sheet Metal, 3x Laser Levels, 3x Insulation Rolls

Room design choice does not change the cost. Stash: starts at 64 slots, +24 per upgrade level, max Level 12 = 328 slots at 2.0, plus up to +60 permanent from past Expeditions; Nomad +12 offers are temporary and reset on departure.

What each station level crafts (highlights)

  • Workbench L1 (only level): Ferro, Hairpin, Kettle, Stitcher, Looting Mk.1, Light Shield, all basic ammo, Energy Clip (needs the Equalizer blueprint), Launcher Ammo, Light Impact Grenade, Shield Recharger, Bandage, the four grenade traps, and the Basic Camera (2.0).
  • Gunsmith L1: Ferro, Hairpin, Kettle, Rattler, Stitcher; Anvil, Burletta and Il Toro with blueprints; all Mod I. All weapon upgrades I to IV are done at Gunsmith 1. L2: Osprey, Rascal, Torrente, Venator, Arpeggio; all Mod II (including Silencer I). L3: Aphelion, Dolabra, Equalizer, Jupiter, Bettina, Bobcat, Hullcracker, Tempest, Vulcano, Canto, Renegade; all Mod III.
  • Gear Bench L1: Combat, Looting and Tactical Mk.1, Light Shield, Medium Shield. L2: the Mk.2 set, Heavy Shield. L3: Mk.3 variants, mostly with blueprints.
  • Medical Lab L1: Bandage, Herbal Bandage (some lists place Herbal at L2, flagged), Shield Recharger, Adrenaline Shot. L2: Sterilized Bandage, Surge Shield Recharger, Defibrillator. L3: Vita Shot, Vita Spray.
  • Explosives L1: Gas Grenade, Light Impact Grenade, Gas Mine (Pulse Mine level conflicts L1/L2, flagged). L2: Shrapnel Grenade, Snap Blast Grenade, Jolt Mine, Trigger 'Nade, Fireworks Box, Seeker Grenade. L3: Wolfpack, Blaze Grenade, Heavy Fuze Grenade, Showstopper, Trailblazer, Deadline, Explosive Mine, Surge Coil.
  • Utility L1: Binoculars, Crash Mat, Light Sticks (all colours), Firecracker, Li'l Smoke Grenade, Door Blocker, Remote Raider Flare (Barricade Kit level conflicts L1/L2, flagged). L2: Raider Hatch Key, Zipline, Lure Grenade, Smoke Grenade. L3: Photoelectric Cloak, Snap Hook, Tagging Grenade, Powered Descender.
  • Key recipe, Raider Hatch Key: 1x Advanced Electrical Components, 3x Sensors, at Utility Station 2 (also field-craftable with Traveling Tinkerer). Full per-item recipes for the 90 blueprints live in Chapter 13, Blueprints and the item directory.

Refiner conversions (full table)

OutputIngredientsRefiner level
Mechanical Components7x Metal Parts, 3x Rubber Parts1
Electrical Components8x Plastic Parts, 4x Rubber Parts1
Durable Cloth14x Fabric1
Crude Explosives6x Chemicals1
Advanced Electrical Components3x Wires, 2x Electrical Components2
Advanced Mechanical Components2x Steel Spring, 2x Mechanical Components2
Mod Components2x Steel Spring, 2x Mechanical Components (identical recipe, confirmed)3 per the Fandom blueprint list, 2 per the wiki Workshop list, flagged
Antiseptic10x Chemicals, 2x Great Mullein2
ARC Circuitry8x ARC Alloy2 (one guide claims Refiner 3, flagged)
ARC Motion Core8x ARC Alloy2
Explosive Compound2x Crude Explosives, 2x Oil2
Light, Medium and Heavy Gun Parts4x Simple Gun Parts each (blueprint required)2
Magnetic Accelerator2x Advanced Mechanical Components, 2x ARC Motion Core3
Power Rod2x Advanced Electrical Components, 2x ARC Circuitry3
Complex Gun Parts2x Light, 2x Medium and 2x Heavy Gun Parts (blueprint required)3

The bootstrap problem: Refiner L3 itself costs 10x ARC Circuitry, so your first Circuitry must come from loot or recycling, or from Refiner L2 crafts.

Recycle (Speranza) vs salvage (in-raid)

The rule: recycling in Speranza returns the full yield. Salvaging in-raid returns fewer and/or lower-quality items, often roughly half; it is not a fixed percentage. There is no undo. Selling instead gives Coins. Guidance from the loot guides: recycling typically returns about 30 to 60 percent less Coin value than selling a high-rarity item whole, so sell trinkets and valuables for Coins and recycle only for materials you actually need.
Item (worked examples)Recycle, full yield in SperanzaSalvage, reduced in-raidSell
Ferro I2x Metal Parts, 1x Rubber Part2x Metal Parts475 Coins (Ferro IV: 2,900)
Mechanical Components3x Metal Parts, 2x Rubber Parts3x Metal Parts
ARC Circuitry2x ARC Alloy1x ARC Alloy
Antiseptic10x Chemicals5x Chemicals
Alarm Clock6x Plastic Parts, 1x Processor1x Processor1,000 Coins
Ruined AccordionPlastic Parts, 3x Steel SpringOnly Plastic and Rubber Parts (the Steel Springs are lost)
Toaster5x Plastic Parts, 3x WiresReduced
Power Cable4x WiresReduced
Metal Brackets8x Metal PartsReduced
Household Cleaner13x ChemicalsReduced
Rubber Pad22x Rubber PartsReduced

Full per-item yield tables for all items live in the databases (official wiki item pages, ARDB, OP.GG, MetaForge); the research did not scrape them item by item, and this guide does not invent the rest.

Scrappy the Rooster

What he collects while you are Topside: Metal Parts, Fabric, Plastic Parts, Chemicals, Rubber Parts and Assorted Seeds. Rules: at least 1 minute in a round is required; the time-based amount maxes at over 15 minutes in-round; he fills up after 5 rounds; he does not collect while you are offline or idle. Per-resource yield at over 15 minutes rises with level, from 12 at L1 to 16 at L5 on the higher of the wiki's two columns (extracted / not extracted; the text extraction of the wiki table appears to invert the column order, so verify in game), and Seeds rise from 5 to 13 across L1 to L5. Expedition veterans sometimes get higher values. Flashpoint added a Scrappy Feeding Boost (feeding certain items broadens what he collects); its specifics were not captured in the research and are flagged in the Gaps tab.

LevelNameUpgrade cost
1FledglingStarting level, no cost
2Forager1x Dog Collar
3Scavenger3x Lemon, 3x Apricot
4Treasure Hunter6x Prickly Pear, 6x Olives, 1x Cat Bed
5Master Hoarder12x Apricot, 12x Mushroom, 3x Very Comfortable Pillow

Lifetime Scrappy totals: Apricot 15, Lemon 3, Olives 6, Prickly Pear 6, Mushroom 12, Dog Collar 1, Cat Bed 1, Very Comfortable Pillow 3. The L5 cost of 12x Apricot is the consensus of about 9 sources plus the wiki. Flagged outlier: Fandom's Workshop page lists L3 as 5x Lemon and 5x Apricot, contradicted by all other sources, so the consensus 3 and 3 is used.

The master never-sell list (lifetime totals)

This is the progression-wide master list: every item the quests, projects, Workshop and Scrappy need, with the lifetime total across all of those uses. It is merged with Chapter 11, Keep or Sell, not a rival to it: Chapter 11 leads with the item cards and the safe-to-sell lists for clearing your stash day to day, and this tab carries the counted totals for long-term planning. Both point at each other; where the numbers come from the same research, they agree. Tap Need on any row to pin the item.

Equatorial Sundial warning: the Sundial is the quest item for the Frozen Trail quest Clean Hands (Nomadic Envoys, Pendola Pass). Selling or losing it can make that quest uncompletable. That is an official known issue, still open at 2.3.0. If you loot an Equatorial Sundial, keep it.
ItemLifetime qtyNeeded for
Surveyor Vault12Medical Lab L3 (5), Trophy Display Stage 1 (5), Mixed Signals (1), Wires Crossed (1)
Bastion CellUp to 17Gear Bench L3 (6), Trophy Display Stage 3 (5), Settled in Full (1), Expedition (5, paused)
Hornet Driver21Gear Bench L2 (5), Trophy Display Stage 2 (15), Test Case (1)
Wasp Driver28Gunsmith L2 (8), Trophy Display Stage 2 (20)
Pop Trigger21Explosives L2 (5), Trophy Display Stage 1 (15), To the Skies (1)
Tick Pod23Medical Lab L2 (8), Trophy Display Stage 1 (15)
Leaper Pulse Unit15Utility L3 (4), Trophy Display Stage 3 (10), Into the Fray (1)
Rocketeer Driver14Explosives L3 (3), Trophy Display Stage 4 (8), Nothing Ventured (3)
Bombardier Cell14Refiner L3 (6), Trophy Display Stage 5 (8)
ARC Circuitry16Refiner L3 (10), Nothing Ventured (6)
ARC Motion Core11Refiner L2 (5), Nothing Ventured (6)
Antiseptic10Medical Lab L3 (8), Doctor's Orders (2)
Snitch Scanner9Utility L2 (6), The Trifecta (2), Wires Crossed (1)
Fireball Burner9Refiner L2 (8), Test Case (1)
Industrial Battery6Gear Bench L3 (3), Taking Stock (3)
Sentinel Firing Core5Gunsmith L3 (4), Wires Crossed (1)
ARC Alloy18 plus project and quest useMedical Lab, Explosives Station and Utility Station L1 (6 each); 101 across the full launch progression, plus 15 for Soul's Offering and quest hand-ins. See Chapter 11: never sell it
Metal Parts80+ (230 for full launch progression)Gunsmith L1 (20), Refiner L1 (60), ammo and components constantly
Plastic Parts75+Gear Bench L1 (25), Utility L1 (50)
Fabric80Gear Bench L1 (30), Medical Lab L1 (50)
Rubber Parts30+Gunsmith L1 (30)
Chemicals50+Explosives L1 (50)
ARC Powercell5Refiner L1 (5)
Electrical Components15+1Gear Bench, Utility and a third station at L2 (5 each), Fragmented Logs (1)
Advanced Electrical Components10 plus project and quest needsGear Bench L3 (5), Utility L3 (5)
Durable Cloth37+Medical Lab L2 (5), Expedition (30, paused), Divided (2)
Mechanical Components5 plus crafting everywhereGunsmith L2 (5)
Advanced Mechanical Components5Gunsmith L3 (5)
Rusted Tools3Gunsmith L2
Rusted Gear3Gunsmith L3
Power Cable3Gear Bench L2
Cracked Bioscanner2Medical Lab L2
Rusted Shut Medical Kit3Medical Lab L3
Synthesized Fuel3Explosives L2
Crude Explosives5Explosives L2
Laboratory Reagents3Explosives L3
Explosive Compound5Explosives L3
Damaged Heat Sink2Utility L2
Fried Motherboard3Utility L3
Toaster3Refiner L2
Motor3Refiner L3
Emperor Modulator1Gunsmith L4. Legendary, drops inside the Fallen Emperor (Pendola Pass), sells for 7,000. Never sell
Radial Press3Gunsmith L4
Magnetic Accelerator10 for Trophy Display, plus Gunsmith L4 (3) and craftsTrophy Display Stage 4 (10), Gunsmith L4 (3), Expedition Stage 3 (3, paused), top-tier weapon crafts

Scrappy totals (keep from the moment you find them)

Dog Collar 1 (L2); Lemon 3 and Apricot 15 (L3 plus L5); Prickly Pear 6, Olives 6, Cat Bed 1 (L4); Mushroom 12, Very Comfortable Pillow 3 (L5). All are low-value nature and residential loot; full detail in the Workshop tab.

Quest keep-items (look like junk, are not)

Great Mullein (Doctor's Orders, and Antiseptic refining); Batteries and Wires (many quests); First Wave Compass, Rations and Tape; Major Aiva's Patch; Major Aiva's Mementos; Celeste's Journal x2; ESR Analyzer; Moisture Meter; Nutrient Meter; Experimental Seed Sample; Possibly Toxic Plant; Espresso Machine Parts; Portable TV; Stack of Movie Tapes; Bicycle Pump; Deflated Football; Old World Books; Flow Controller; Magnetron; Flushing Terminal Key; Dusty Film Reel; Scout Patrol Note; Dodger's Note; Secret Meeting Info; Official Shutdown Documentation; Seed Vault Box Key; Project Heartwood Blueprints; Precision Gimbal; Broken Compass; Spotter Relay (also 10 for Trophy Display); ARC Conductive Coupler; Project Pathos Empathy Core; Bully Fragmenter (also 6 for Research Station L3); Equatorial Sundial (Clean Hands, see the warning above); Power Rod (Tribute to Toledo, the Heavy Shield recipe, and a Trophy Display reward); Queen Reactor and Matriarch Reactor (Trophy Display Stages 4 and 5, Nothing Gained, top-tier weapon blueprints); Comet Igniter; Ion Sputter; Rotary Encoder; Industrial Battery; Firefly Burner.

Project items (Frozen Trail era onward)

  • Soul's Offering, before 16 Nov 2026: Dead Flowers 4, Rock Salt 2, Railway Lantern 2, Fancy Plate 2, Mask Fragment 1, Insulation Roll 1 (plus 3 more for Outpost L4), Fertilizer 5, Expired Respirator 1 (plus 3 for Trophy Display, 4 total), ARC Alloy 15, Advanced ARC Powercell 15, Remote Raider Flare 10; keep 1 Fireworks Box from the Stage 3 reward.
  • Sheltered Retreat, Outpost and Research Station: Planks 73+, Sheet Metal 65, Steel Cable 3, Cable Strippers 3, Epoxy Buckets 3, Hand Drills 3, Laser Levels 3, Battered Paperback 5, Mini Pump 3, Calculator 3, Raider Logbook 3, Skulker Targeter 5, Differential Microphone 3, Exodus Technical Handbook 3, Bully Fragmenter 6, Thermal Shaker 3, ARC Data Module 3, Frigate Inductor 1, Radial Press 3, Emperor Modulator 1.
  • Trophy Display: Rusted Bolts 3, Spotter Relay 10, Shredder Gyro 5, Geiger Counter 3, Exodus Modules 5, Magnetic Accelerator 10, ARC Performance Steel 10, ARC Synthetic Resin 10 (full stage lists in the Projects tab).
  • Always keep (general consensus): all basic parts (Metal, Rubber, Plastic, Fabric, Chemicals), ARC Alloy, Wires, Batteries, Duct Tape, Steel Springs, Electrical and Advanced Electrical Components, Mechanical and Advanced Mechanical Components, ARC Powercell, Motion Core and Circuitry, all ARC drivers and cells, Antiseptic, Sensors, Processors and Magnets. The launch-era grand total for all quests plus Scrappy plus the Workshop plus Expedition 1 was 62 unique items and 1,195 materials (PC Gamer loot guide).

Day-to-day stash clearing, including the safe-to-sell lists, is Chapter 11, Keep or Sell.

What no source documents (stated plainly)

Per-quest XP: not documented. No source found publishes an XP value for any individual quest, so this guide prints none rather than inventing numbers.
Trader reputation: there is none to document. No source describes any trader reputation or affection system, and none appears to exist. Trader stock unlocks are gated by Raider Level (0 / 7 / 12 / 20) for the five Speranza traders, and Cassio unlocks at Level 25. No quest unlocks a Workshop station, and the Outpost comes from the Sheltered Retreat project, not a quest.
  • Exact post-2.0 Coin price tables for Shani's new stock (Cameras and social items), Apollo's Epic Augments and Celeste's new furniture items are only partially published. Documented exceptions: Planks and Sheet Metal at 3 Seeds each, and one single-source claim of Steel Cable at 20 Seeds with a 5 per day cap, not corroborated.
  • The daily purchase limit number for Launcher Ammo and Energy Clips: 2.0 notes confirm a limit exists; the number is unpublished in the sources read.
  • Raider Hatch Key availability from Shani at 2.3.0: not in the 2.0 stock notes; labelled undocumented and possibly outdated in the Traders tab.
  • Frozen Trail quest count: 22 (Embark) vs 23 (wiki section) vs 21 (GameTyrant). Spelling: Where Everything Falls (wiki) vs When Everything Falls (some patch coverage). Known quest bugs open at 2.3.0: To the Skies, Where Everything Falls, Clean Hands.
  • Recipe conflicts left unresolved in the research: Fireworks Box (Explosives 3 with Sensors vs Explosives 2 with Pop Triggers); Anvil station level (Gunsmith 1 vs 2); Osprey station level (Gunsmith 2 vs 3); Defibrillator Plastic Parts (9 vs 3); Vita Shot Antiseptic (2 vs 1); Bettina Heavy vs Medium Gun Parts; Hullcracker Exodus Module vs a printed Exodus Reactor; Shotgun Choke III Wires (0 vs 8); Compensator II Wires (8 vs 4); ammo output counts; Herbal Bandage, Barricade Kit and Pulse Mine station levels; Mod Components Refiner level (2 vs 3); ARC Circuitry Refiner craft level (2 vs 3 in one guide). Blueprint counts also conflict by source (Fandom 81, PCGamesN 80, U4N 74); Chapter 13 carries this guide's 90.
  • Expedition 4's full stage list and Expedition 5 Stage 5's Materials value (300,000, inferred from the Expedition 1 to 3 pattern) could not be verified in full.
  • Soul's Offering end date: 16 Nov 2026 by the majority of sources, 15 Nov in one preview. The Remote Raider Flare purchase price of 810 has an unverified currency and era.
  • Scrappy: the exact extracted / not extracted column order in the wiki yield tables, the Feeding Boost specifics, and whether collection effectively starts at L1 or L2 are not settled by the sources.
  • Frozen Trail objective steps: the sources read publish required items and rewards for that chain, not objective text; those cards are marked n/d rather than filled with invented steps.

Methodology and sources

This Progression area is transcribed from the completed progression research compiled 30 Oct 2026, current at Live Update 2.3.0: the official ARC Raiders wiki first (Quests, Workshop, Traders), cross-checked against Embark's Frozen Trail 2.0 notes, arcraiders.help, MetaForge, OP.GG, ARDB and the reputable quest, trader and crafting guides named below. Every value carries the hedge its source carries; single-source and conflicting values are flagged in place, never silently resolved.

Rejected claim, recorded only so it is never repeated as fact: one low-quality site claims 137 quests and traders named Juanito and Posh. No other source corroborates any part of that claim, the research treats it as fabricated, and it appears in this guide only here, as a rejected claim.

No live in-game verification was possible for the research; everything is from published sources as flagged, read 30 Oct 2026. When a source and your game disagree, your game wins.

14

Chapter 14 // Cartography

Maps: find it on the map

Choose a map, tick what you're looking for in the checklist, and the map points out every reported area for it, tick as many as you like. Under each map sits its complete data: every named place, every named Return Point, loot tiers, locked rooms, conditions, events and the top route, with source conflicts printed as conflicts. Open the full map view and the top bar gets out of the way completely. Everything works with one thumb, and changing map or checklist never reloads the page.

Map: Pendola Pass

Tap to open the checklist. Tick everything you want pointed out, you can tick more than one.

Tap the map, or the Expand button above, for the full-screen view. Use + and − to zoom, or pinch. On this page, one finger scrolls past the map; in the full map view, one finger moves the map.

Map of Pendola Pass

List of places on this map
How to read these pins, please read this once
  • Almost nothing in ARC Raiders has a fixed spawn point. Most items roll randomly inside containers, by loot zone. A pin marks the area of a reported POI or loot zone: it is not an exact spot, and the same drawer will usually hold something else.
  • Loot zone / reported POI, the standard pin: search every container in that area.
  • Reported spot: a specific spot named by a guide or the research (for example the Mask Fragment table in Santa Maria Houses). Still a container roll, “reported” means players and guides name that spot, not that the item is guaranteed there.
  • Return Point: a named exit (Cargo Elevator, Metro Station, Airshaft, Ballistic Gondola transceiver or Raider Hatch), blue pin. Tick Return Points in the checklist to show them. The full named list for the selected map is in Complete map data under the map.
  • Event / boss: tied to a map condition or a named ARC (Emperor payloads during Redirection, the Queen during Harvester, Turbines on Riven Tides). No condition, no item.
  • Pin positions are approximate area markers on each map image, placed from the POI names in the research behind Chapters 04, 10 and 12. The written list under each map is the precise part, the pin gets you to the neighbourhood.
  • Stella Montis image shows the upper level.
16

Chapter 16 // Key Planner

Key Planner: spend keys in the right order

Tick the keys in your stash. The planner chains them by map, orders the rooms inside each run geographically so you never cross a map twice, and ranks the runs by tested payoff.

The full catalogue: 42 keys. The official wiki Keys page lists 37 usable Key-type items on the six pre-Pendola maps, and Pendola Pass adds 5. 41 are confirmed obtainable: Hotel Keycard No. 404 is listed but unconfirmed. Two extras sit below the catalogue: the disputed Hidden Bunker Key (single source) and the quest-spawned Seed Vault Box Key.

Global rule (official wiki, Keys page): keys are single use consumables used to access doors, rooms and hatches across all maps. One key, one opening, including multi-door keys: one key per door.

Standard room keys sell for 100 Coins, stack 1, 0.25 kg. That pattern is verified on individual wiki pages (Dam Control Tower, Town Hall, Trench Tower, Secure Storage) and on MetaForge (all 4 Blue Gate room keys). Where a value only follows the pattern and was not individually verified, this planner labels it not confirmed rather than presenting it as fact. Value tiers come from two tested tier lists (ggwtb and AOEAH) plus the ggwtb Riven Tides test: where they disagree, the key says so instead of carrying one rank. Full per-key detail, with sources, is in the key directory at the end of Chapter 12.

First: extraction

The Hatch Key is not a room key. It buys you an exit, so it gets its own call.

Restock: Shani sells it for 9,000 Coins, 2 per day (current wiki). Or craft it: Utility Station 2 plus the Traveling Tinkerer skill, 1x Advanced Electrical Components and 3x Sensors. Also a reward from six quests, including Cold Storage, Hatch Repairs and The Trifecta.

You have 0 keys

Dam Battlegrounds 5 keys

Buried City 4 keys

Spaceport 4 keys + 1 disputed

Hidden Bunker, the map condition, needs NO key. It opens server-wide when Raiders activate 4 rooftop antennas (random rooftop spawns, one per cardinal direction), then download data from 8 terminals inside. The event runs about 40 minutes, and there are no active Raider Hatches during it. That is separate from the disputed key item listed below.

The Blue Gate 4 room keys + Patrol Car Key + 4 Locked Gate codes

Locked Gate codes are not room keys. Each code is one of 4, submitted at the Gate Control Room terminal during the Locked Gate condition only. All 4 different codes are needed. They sell for 0, and extracting with one turns it into an Expired Security Code.

Stella Montis 4 keys + 1 quest key

Seed Vault Box Key is quest-spawned in-raid only (Last Entry). It is listed so the catalogue is complete: it never sits in your stash between raids.

Riven Tides 9 keys + Hotel 404 (unconfirmed)

Two-key chain at the Port Authority Building: the Classified Records Keycard opens the outer door, and the Secure Storage Keycard opens the inner door inside it. The planner warns you if you tick only one of the pair. Hotel rooms can contain further hotel keycards, so the hotel keys chain: 102 and 107 can each hold the other, or a 208.

Pendola Pass 5 keys

Pendola Pass unlocks after 25 rounds played (guides). Its loot zones are dynamic: check the raid map, there is no permanently rich area. No Raider Hatches on this map.

Tick the keys you hold above, then tap Plan my runs.

Your runs come back grouped by map, rooms in geographic visit order, best tested payoff first, one raid per map.

End of the field guide. Sources, credits, version info and how this guide is checked live under More in the bottom menu.